virtualx-engine/drivers/gles3
2017-06-14 17:06:36 -03:00
..
shaders Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
rasterizer_canvas_gles3.cpp -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
rasterizer_canvas_gles3.h Fixed _draw_polygon, should help fix other bugs.. 2017-06-12 18:56:16 -03:00
rasterizer_gles3.cpp Restored everything related to information polling, and added information box for viewport. 2017-06-11 18:13:04 -03:00
rasterizer_gles3.h Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
rasterizer_scene_gles3.cpp Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
rasterizer_scene_gles3.h Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
rasterizer_storage_gles3.cpp Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
rasterizer_storage_gles3.h -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
SCsub Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_compiler_gles3.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
shader_compiler_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.cpp Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
shader_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00