Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 465c423abb
Remove unimplemented OS.dump_memory_to_file() method
This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
.github Check also GLES3 in CI 2022-08-06 19:12:09 +02:00
core Remove unimplemented OS.dump_memory_to_file() method 2022-08-18 18:51:25 +02:00
doc Remove unimplemented OS.dump_memory_to_file() method 2022-08-18 18:51:25 +02:00
drivers Merge pull request #64416 from aaronfranke/aabb 2022-08-17 23:56:05 -06:00
editor Merge pull request #52212 from thenegativehunter2/master_texture_array_normal_added 2022-08-16 16:23:35 +03:00
main Only define keep_screen_on project setting once 2022-08-06 22:10:24 +02:00
misc [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
modules Improve the make_rst.py parser for BBCode tags 2022-08-15 17:45:10 +03:00
platform Disable threads used to check on plugins to load 2022-08-15 02:30:43 -07:00
scene break out of font search loop after first match 2022-08-15 20:58:48 -08:00
servers Merge pull request #64534 from YuriSizov/docs-navigation-takes-a-nap 2022-08-18 16:59:18 +02:00
tests vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
thirdparty Merge pull request #62847 from RandomShaper/upgrade_spirv_reflect 2022-08-06 09:24:53 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Fix jumbled error output when using Windows spawn fix 2022-08-12 08:01:56 +02:00
platform_methods.py
README.md
SConstruct Merge pull request #63919 from Faless/scons/4.x_easy_deps 2022-08-07 16:09:02 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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