virtualx-engine/platform/javascript
Rémi Verschelde 16f6a5b139
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:32:59 +01:00
..
api One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
export One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
js One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
.eslintrc.engine.js [HTML5] Document Engine and EngineConfig (jsdoc). 2021-02-26 15:35:38 +01:00
.eslintrc.js HTML5: Fix minification error with Emscripten 1.39.9 2021-09-29 10:54:01 +02:00
.eslintrc.libs.js [HTML5] Refactor JS library listeners to OS. 2021-10-05 15:13:41 +02:00
audio_driver_javascript.cpp One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
audio_driver_javascript.h One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
detect.py HTML5: Fix warning with Emscripten 3.1.20 2022-09-09 14:30:52 +02:00
dom_keys.inc One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
emscripten_helpers.py [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
godot_audio.h One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
godot_js.h One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
godot_webgl2.cpp One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
godot_webgl2.h One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
http_client.h.inc One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
http_client_javascript.cpp One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
javascript_main.cpp One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
javascript_runtime.cpp One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
javascript_singleton.cpp One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
os_javascript.h One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
package-lock.json HTML5: Run npm audit fix 2022-05-25 14:59:03 +02:00
package.json HTML5: Run npm audit fix 2022-05-25 14:59:03 +02:00
platform_config.h One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
serve.json Add local web server configuration designed for web editor development 2022-01-25 18:23:39 +01:00

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.