42 lines
2 KiB
XML
42 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="OmniLight" inherits="Light" category="Core" version="3.2">
|
|
<brief_description>
|
|
Omnidirectional light, such as a light bulb or a candle.
|
|
</brief_description>
|
|
<description>
|
|
An Omnidirectional light is a type of [Light] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
|
|
The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
|
|
</member>
|
|
<member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
|
|
The light's radius.
|
|
</member>
|
|
<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail" default="1">
|
|
See [enum ShadowDetail].
|
|
</member>
|
|
<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1">
|
|
See [enum ShadowMode].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
|
|
Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality.
|
|
</constant>
|
|
<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
|
|
Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
|
|
</constant>
|
|
<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
|
|
Use more detail vertically when computing the shadow.
|
|
</constant>
|
|
<constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
|
|
Use more detail horizontally when computing the shadow.
|
|
</constant>
|
|
</constants>
|
|
</class>
|