fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#include "godot_basis.h"
|
|
|
|
#include "math/matrix3.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void _basis_api_anchor() {
|
|
}
|
|
|
|
void GDAPI godot_basis_new(godot_basis *p_basis) {
|
|
Basis *basis = (Basis *)p_basis;
|
|
*basis = Basis();
|
|
}
|
|
|
|
void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) {
|
|
Basis *basis = (Basis *)p_basis;
|
|
Quat *euler = (Quat *)p_euler;
|
|
*basis = Basis(*euler);
|
|
}
|
|
|
|
void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) {
|
|
Basis *basis = (Basis *)p_basis;
|
|
Vector3 *euler = (Vector3 *)p_euler;
|
|
*basis = Basis(*euler);
|
|
}
|
|
|
|
godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) {
|
|
const Basis *basis = (const Basis *)p_basis;
|
|
godot_quat quat;
|
|
Quat *p_quat = (Quat *)&quat;
|
|
*p_quat = basis->operator Quat();
|
|
return quat;
|
|
}
|
|
|
|
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) {
|
|
const Basis *basis = (const Basis *)p_basis;
|
|
godot_vector3 euler;
|
|
Vector3 *p_euler = (Vector3 *)&euler;
|
|
*p_euler = basis->get_euler();
|
|
return euler;
|
|
}
|
|
|
|
/*
|
|
* p_elements is a pointer to an array of 3 (!!) vector3
|
|
*/
|
|
void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) {
|
|
Basis *basis = (Basis *)p_basis;
|
|
Vector3 *elements = (Vector3 *)p_elements;
|
|
elements[0] = basis->elements[0];
|
|
elements[1] = basis->elements[1];
|
|
elements[2] = basis->elements[2];
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|