fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#ifndef GODOT_DLSCRIPT_NODE_PATH_H
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#define GODOT_DLSCRIPT_NODE_PATH_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
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typedef struct godot_node_path {
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uint8_t _dont_touch_that[8];
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} godot_node_path;
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#endif
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#include "../godot.h"
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void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from);
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godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx);
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godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np);
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godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np);
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godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx);
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godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np);
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godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np);
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godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np);
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godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np);
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void GDAPI godot_node_path_destroy(godot_node_path *p_np);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_NODE_PATH_H
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