virtualx-engine/modules/dlscript/godot/godot_node_path.h
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00

38 lines
1.1 KiB
C++

#ifndef GODOT_DLSCRIPT_NODE_PATH_H
#define GODOT_DLSCRIPT_NODE_PATH_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
typedef struct godot_node_path {
uint8_t _dont_touch_that[8];
} godot_node_path;
#endif
#include "../godot.h"
void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from);
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx);
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np);
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np);
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx);
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np);
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np);
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np);
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np);
void GDAPI godot_node_path_destroy(godot_node_path *p_np);
#ifdef __cplusplus
}
#endif
#endif // GODOT_DLSCRIPT_NODE_PATH_H