fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
558 lines
19 KiB
C++
558 lines
19 KiB
C++
#include "godot_pool_arrays.h"
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#include "array.h"
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#include "dvector.h"
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#include "variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _pool_arrays_api_anchor() {
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}
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#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
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// byte
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void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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memnew_placement(pba, PoolVector<uint8_t>);
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}
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void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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Array *a = (Array *)p_a;
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memnew_placement(pba, PoolVector<uint8_t>);
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pba->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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pba->set(i, (*a)[i]);
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}
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}
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void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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pba->append(p_data);
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}
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void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
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pba->append_array(*array);
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}
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int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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return pba->insert(p_idx, p_data);
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}
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void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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pba->invert();
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}
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void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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pba->push_back(p_data);
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}
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void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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pba->remove(p_idx);
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}
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void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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pba->resize(p_size);
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}
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void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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pba->set(p_idx, p_data);
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}
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uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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return pba->get(p_idx);
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}
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godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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return pba->size();
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}
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void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
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((PoolVector<uint8_t> *)p_pba)->~PoolVector();
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}
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// int
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void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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memnew_placement(pba, PoolVector<uint8_t>);
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}
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void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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Array *a = (Array *)p_a;
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memnew_placement(pba, PoolVector<uint8_t>);
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pba->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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pba->set(i, (*a)[i]);
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}
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}
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void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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pba->append(p_data);
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}
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void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
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pba->append_array(*array);
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}
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int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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return pba->insert(p_idx, p_data);
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}
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void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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pba->invert();
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}
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void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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pba->push_back(p_data);
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}
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void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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pba->remove(p_idx);
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}
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void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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pba->resize(p_size);
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}
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void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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pba->set(p_idx, p_data);
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}
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godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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return pba->get(p_idx);
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}
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godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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return pba->size();
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}
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void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
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((PoolVector<godot_int> *)p_pba)->~PoolVector();
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}
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// real
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void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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memnew_placement(pba, PoolVector<uint8_t>);
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}
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void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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Array *a = (Array *)p_a;
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memnew_placement(pba, PoolVector<uint8_t>);
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pba->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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pba->set(i, (*a)[i]);
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}
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}
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void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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pba->append(p_data);
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}
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void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
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pba->append_array(*array);
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}
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int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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return pba->insert(p_idx, p_data);
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}
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void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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pba->invert();
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}
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void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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pba->push_back(p_data);
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}
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void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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pba->remove(p_idx);
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}
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void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) {
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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pba->resize(p_size);
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}
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void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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pba->set(p_idx, p_data);
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}
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godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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return pba->get(p_idx);
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}
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godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) {
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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return pba->size();
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}
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void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) {
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((PoolVector<godot_real> *)p_pba)->~PoolVector();
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}
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// string
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void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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memnew_placement(pba, PoolVector<String>);
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}
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void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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Array *a = (Array *)p_a;
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memnew_placement(pba, PoolVector<String>);
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pba->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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pba->set(i, (*a)[i]);
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}
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}
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void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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String &s = *(String *)p_data;
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pba->append(s);
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}
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void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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PoolVector<String> *array = (PoolVector<String> *)p_array;
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pba->append_array(*array);
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}
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int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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String &s = *(String *)p_data;
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return pba->insert(p_idx, s);
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}
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void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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pba->invert();
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}
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void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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String &s = *(String *)p_data;
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pba->push_back(s);
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}
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void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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pba->remove(p_idx);
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}
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void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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pba->resize(p_size);
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}
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void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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String &s = *(String *)p_data;
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pba->set(p_idx, s);
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}
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godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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godot_string str;
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String *s = (String *)&str;
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memnew_placement(s, String);
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*s = pba->get(p_idx);
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return str;
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}
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godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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return pba->size();
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}
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void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) {
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((PoolVector<String> *)p_pba)->~PoolVector();
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}
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// vector2
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void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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memnew_placement(pba, PoolVector<Vector2>);
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}
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void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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Array *a = (Array *)p_a;
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memnew_placement(pba, PoolVector<Vector2>);
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pba->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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pba->set(i, (*a)[i]);
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}
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}
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void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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Vector2 &s = *(Vector2 *)p_data;
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pba->append(s);
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}
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void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
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pba->append_array(*array);
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}
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int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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Vector2 &s = *(Vector2 *)p_data;
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return pba->insert(p_idx, s);
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}
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void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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pba->invert();
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}
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void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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Vector2 &s = *(Vector2 *)p_data;
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pba->push_back(s);
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}
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void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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pba->remove(p_idx);
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}
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void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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pba->resize(p_size);
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}
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void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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Vector2 &s = *(Vector2 *)p_data;
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pba->set(p_idx, s);
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|
}
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|
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godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
|
|
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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|
godot_vector2 v;
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|
Vector2 *s = (Vector2 *)&v;
|
|
*s = pba->get(p_idx);
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|
return v;
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|
}
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|
|
|
godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) {
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|
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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|
return pba->size();
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|
}
|
|
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|
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) {
|
|
((PoolVector<Vector2> *)p_pba)->~PoolVector();
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|
}
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|
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|
// vector3
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|
|
|
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
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|
memnew_placement(pba, PoolVector<Vector3>);
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
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|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
Array *a = (Array *)p_a;
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|
memnew_placement(pba, PoolVector<Vector3>);
|
|
|
|
pba->resize(a->size());
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|
for (size_t i = 0; i < a->size(); i++) {
|
|
pba->set(i, (*a)[i]);
|
|
}
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
pba->append(s);
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
|
|
pba->append_array(*array);
|
|
}
|
|
|
|
int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
return pba->insert(p_idx, s);
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
pba->invert();
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
pba->push_back(s);
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
pba->remove(p_idx);
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
pba->resize(p_size);
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
pba->set(p_idx, s);
|
|
}
|
|
|
|
godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
godot_vector3 v;
|
|
Vector3 *s = (Vector3 *)&v;
|
|
*s = pba->get(p_idx);
|
|
return v;
|
|
}
|
|
|
|
godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) {
|
|
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
return pba->size();
|
|
}
|
|
|
|
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) {
|
|
((PoolVector<Vector3> *)p_pba)->~PoolVector();
|
|
}
|
|
|
|
// color
|
|
|
|
void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
memnew_placement(pba, PoolVector<Color>);
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
Array *a = (Array *)p_a;
|
|
memnew_placement(pba, PoolVector<Color>);
|
|
|
|
pba->resize(a->size());
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
pba->set(i, (*a)[i]);
|
|
}
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
Color &s = *(Color *)p_data;
|
|
pba->append(s);
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
PoolVector<Color> *array = (PoolVector<Color> *)p_array;
|
|
pba->append_array(*array);
|
|
}
|
|
|
|
int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
Color &s = *(Color *)p_data;
|
|
return pba->insert(p_idx, s);
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
pba->invert();
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
Color &s = *(Color *)p_data;
|
|
pba->push_back(s);
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
pba->remove(p_idx);
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
pba->resize(p_size);
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
Color &s = *(Color *)p_data;
|
|
pba->set(p_idx, s);
|
|
}
|
|
|
|
godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
godot_color v;
|
|
Color *s = (Color *)&v;
|
|
*s = pba->get(p_idx);
|
|
return v;
|
|
}
|
|
|
|
godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) {
|
|
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
return pba->size();
|
|
}
|
|
|
|
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) {
|
|
((PoolVector<Color> *)p_pba)->~PoolVector();
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|