fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
#include "godot_quat.h"
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#include "math/quat.h"
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#include <memory.h> // why is there no <cmemory> btw?
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _quat_api_anchor() {
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}
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void GDAPI godot_quat_new(godot_quat *p_quat) {
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Quat *quat = (Quat *)p_quat;
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*quat = Quat();
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}
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void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) {
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Quat *quat = (Quat *)p_quat;
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*quat = Quat(x, y, z, w);
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}
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void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) {
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Quat *quat = (Quat *)p_quat;
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const Vector3 *axis = (const Vector3 *)p_axis;
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*quat = Quat(*axis, p_angle);
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}
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void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) {
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Quat *quat = (Quat *)p_quat;
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const Vector3 *v0 = (const Vector3 *)p_v0;
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const Vector3 *v1 = (const Vector3 *)p_v1;
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*quat = Quat(*v0, *v1);
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}
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godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) {
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Quat *quat = (Quat *)p_quat;
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Vector3 euler = quat->get_euler();
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return *(godot_vector3 *)&euler;
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}
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void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) {
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Quat *quat = (Quat *)p_quat;
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const Vector3 *euler = (const Vector3 *)p_euler;
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quat->set_euler(*euler);
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}
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godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) {
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Quat *quat = (Quat *)p_quat;
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switch (p_idx) {
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case 0:
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return &quat->x;
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case 1:
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return &quat->y;
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case 2:
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return &quat->z;
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default:
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return &quat->y;
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}
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}
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godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) {
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const Quat *quat = (const Quat *)p_quat;
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switch (p_idx) {
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case 0:
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return quat->x;
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case 1:
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return quat->y;
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case 2:
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return quat->z;
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default:
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return quat->y;
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}
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}
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#ifdef __cplusplus
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}
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#endif
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