fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#include "godot_transform.h"
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#include "math/transform.h"
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#include <memory.h> // why is there no <cmemory> btw?
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _transform_api_anchor() {
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}
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void GDAPI godot_transform_new(godot_transform *p_trans) {
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Transform *trans = (Transform *)p_trans;
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*trans = Transform();
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}
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void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
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Transform *trans = (Transform *)p_trans;
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const Basis *basis = (const Basis *)p_basis;
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*trans = Transform(*basis);
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}
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void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
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Transform *trans = (Transform *)p_trans;
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const Basis *basis = (const Basis *)p_basis;
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const Vector3 *origin = (const Vector3 *)p_origin;
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*trans = Transform(*basis, *origin);
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}
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godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
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Transform *trans = (Transform *)p_trans;
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return (godot_basis *)&trans->basis;
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}
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godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
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Transform *trans = (Transform *)p_trans;
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return (godot_vector3 *)&trans->origin;
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}
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#ifdef __cplusplus
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}
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#endif
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