virtualx-engine/modules/dlscript/godot/godot_transform.cpp
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00

44 lines
1.2 KiB
C++

#include "godot_transform.h"
#include "math/transform.h"
#include <memory.h> // why is there no <cmemory> btw?
#ifdef __cplusplus
extern "C" {
#endif
void _transform_api_anchor() {
}
void GDAPI godot_transform_new(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
*trans = Transform();
}
void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
Transform *trans = (Transform *)p_trans;
const Basis *basis = (const Basis *)p_basis;
*trans = Transform(*basis);
}
void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
Transform *trans = (Transform *)p_trans;
const Basis *basis = (const Basis *)p_basis;
const Vector3 *origin = (const Vector3 *)p_origin;
*trans = Transform(*basis, *origin);
}
godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
return (godot_basis *)&trans->basis;
}
godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
return (godot_vector3 *)&trans->origin;
}
#ifdef __cplusplus
}
#endif