virtualx-engine/misc/dist
Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
..
document_icons [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 2021-09-20 13:12:34 +03:00
html [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
ios_xcode Merge pull request #49137 from RandomShaper/ios_targeted_family 2021-05-31 10:34:49 +02:00
linux Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
osx [macOS] Add entitlements required by OIDN JIT for the editor build. 2021-10-21 14:42:48 +03:00
osx_template.app/Contents Add LSApplicationCategoryType to the template and export dialog. 2021-06-14 14:28:34 +03:00
osx_tools.app/Contents Merge pull request #52945 from bruvzg/macos_editor_translation 2021-11-09 00:09:32 +01:00
shell [Headless] Add --headless switch (no rendering, no audio). 2021-08-03 17:45:50 +02:00
uwp_template Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
windows Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00