3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
31 lines
1.2 KiB
XML
31 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint" inherits="Spatial" category="Core" version="3.1">
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<brief_description>
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Base class for all 3D joints
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</brief_description>
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<description>
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All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
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If [code]true[/code] the two bodies of the nodes are not able to collide with each other.
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</member>
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<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
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The [Node], the first side of the Joint attaches to.
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</member>
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<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
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The [Node], the second side of the Joint attaches to.
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</member>
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<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
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The order in which the solver is executed compared to the other [Joints], the lower, the earlier.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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