87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXCommon.h
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* Some useful constants and enums for dealing with FBX files.
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*/
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#ifndef AI_FBXCOMMON_H_INC
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#define AI_FBXCOMMON_H_INC
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
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namespace Assimp {
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namespace FBX
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{
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const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
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'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0',
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'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
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}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
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const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
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const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
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const int64_t SECOND = 46186158000; // FBX's kTime unit
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// rotation order. We'll probably use EulerXYZ for everything
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enum RotOrder {
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RotOrder_EulerXYZ = 0,
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RotOrder_EulerXZY,
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RotOrder_EulerYZX,
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RotOrder_EulerYXZ,
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RotOrder_EulerZXY,
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RotOrder_EulerZYX,
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RotOrder_SphericXYZ,
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RotOrder_MAX // end-of-enum sentinel
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};
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// transformation inheritance method. Most of the time RSrs
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enum TransformInheritance {
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TransformInheritance_RrSs = 0,
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TransformInheritance_RSrs,
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TransformInheritance_Rrs,
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TransformInheritance_MAX // end-of-enum sentinel
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};
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}
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}
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#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
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#endif // AI_FBXCOMMON_H_INC
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