213 lines
7.3 KiB
C++
213 lines
7.3 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2020, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file FBXNoteAttribute.cpp
|
|
* @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
|
|
*/
|
|
|
|
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
|
|
|
#include "FBXParser.h"
|
|
#include "FBXDocument.h"
|
|
#include "FBXMeshGeometry.h"
|
|
#include "FBXImporter.h"
|
|
#include "FBXDocumentUtil.h"
|
|
|
|
namespace Assimp {
|
|
namespace FBX {
|
|
|
|
using namespace Util;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Deformer::Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Object(id,element,name)
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
|
|
props = GetPropertyTable(doc,"Deformer.Fbx" + classname,element,sc,true);
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Deformer::~Deformer()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Deformer(id,element,doc,name)
|
|
, node()
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const Element* const Indexes = sc["Indexes"];
|
|
const Element* const Weights = sc["Weights"];
|
|
|
|
const Element& Transform = GetRequiredElement(sc,"Transform",&element);
|
|
const Element& TransformLink = GetRequiredElement(sc,"TransformLink",&element);
|
|
|
|
transform = ReadMatrix(Transform);
|
|
transformLink = ReadMatrix(TransformLink);
|
|
|
|
// it is actually possible that there be Deformer's with no weights
|
|
if (!!Indexes != !!Weights) {
|
|
DOMError("either Indexes or Weights are missing from Cluster",&element);
|
|
}
|
|
|
|
if(Indexes) {
|
|
ParseVectorDataArray(indices,*Indexes);
|
|
ParseVectorDataArray(weights,*Weights);
|
|
}
|
|
|
|
if(indices.size() != weights.size()) {
|
|
DOMError("sizes of index and weight array don't match up",&element);
|
|
}
|
|
|
|
// read assigned node
|
|
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Model");
|
|
for(const Connection* con : conns) {
|
|
const Model* const mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element);
|
|
if(mod) {
|
|
node = mod;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!node) {
|
|
DOMError("failed to read target Node for Cluster",&element);
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Cluster::~Cluster()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Deformer(id,element,doc,name)
|
|
, accuracy( 0.0f ) {
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const Element* const Link_DeformAcuracy = sc["Link_DeformAcuracy"];
|
|
if(Link_DeformAcuracy) {
|
|
accuracy = ParseTokenAsFloat(GetRequiredToken(*Link_DeformAcuracy,0));
|
|
}
|
|
|
|
// resolve assigned clusters
|
|
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
|
|
|
|
clusters.reserve(conns.size());
|
|
for(const Connection* con : conns) {
|
|
|
|
const Cluster* const cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element);
|
|
if(cluster) {
|
|
clusters.push_back(cluster);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Skin::~Skin()
|
|
{
|
|
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Deformer(id, element, doc, name)
|
|
{
|
|
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
|
|
blendShapeChannels.reserve(conns.size());
|
|
for (const Connection* con : conns) {
|
|
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
|
|
if (bspc) {
|
|
blendShapeChannels.push_back(bspc);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
BlendShape::~BlendShape()
|
|
{
|
|
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Deformer(id, element, doc, name)
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
const Element* const DeformPercent = sc["DeformPercent"];
|
|
if (DeformPercent) {
|
|
percent = ParseTokenAsFloat(GetRequiredToken(*DeformPercent, 0));
|
|
}
|
|
const Element* const FullWeights = sc["FullWeights"];
|
|
if (FullWeights) {
|
|
ParseVectorDataArray(fullWeights, *FullWeights);
|
|
}
|
|
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(), "Geometry");
|
|
shapeGeometries.reserve(conns.size());
|
|
for (const Connection* con : conns) {
|
|
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
|
|
if (sg) {
|
|
shapeGeometries.push_back(sg);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
BlendShapeChannel::~BlendShapeChannel()
|
|
{
|
|
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
}
|
|
}
|
|
#endif
|
|
|