120 lines
4.1 KiB
C++
120 lines
4.1 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXDocumentUtil.h
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* @brief FBX internal utilities used by the DOM reading code
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*/
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#ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H
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#define INCLUDED_AI_FBX_DOCUMENT_UTIL_H
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#include <assimp/defs.h>
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#include <string>
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#include <memory>
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#include "FBXDocument.h"
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struct Token;
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struct Element;
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namespace Assimp {
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namespace FBX {
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namespace Util {
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/* DOM/Parse error reporting - does not return */
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AI_WONT_RETURN void DOMError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
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AI_WONT_RETURN void DOMError(const std::string& message, const Element* element = NULL) AI_WONT_RETURN_SUFFIX;
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// does return
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void DOMWarning(const std::string& message, const Token& token);
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void DOMWarning(const std::string& message, const Element* element = NULL);
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// fetch a property table and the corresponding property template
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std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
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const std::string& templateName,
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const Element &element,
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const Scope& sc,
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bool no_warn = false);
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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inline
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const T* ProcessSimpleConnection(const Connection& con,
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bool is_object_property_conn,
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const char* name,
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const Element& element,
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const char** propNameOut = nullptr)
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{
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if (is_object_property_conn && !con.PropertyName().length()) {
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DOMWarning("expected incoming " + std::string(name) +
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" link to be an object-object connection, ignoring",
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&element
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);
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return nullptr;
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}
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else if (!is_object_property_conn && con.PropertyName().length()) {
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DOMWarning("expected incoming " + std::string(name) +
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" link to be an object-property connection, ignoring",
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&element
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);
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return nullptr;
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}
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if(is_object_property_conn && propNameOut) {
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// note: this is ok, the return value of PropertyValue() is guaranteed to
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// remain valid and unchanged as long as the document exists.
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*propNameOut = con.PropertyName().c_str();
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}
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const Object* const ob = con.SourceObject();
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if(!ob) {
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DOMWarning("failed to read source object for incoming " + std::string(name) +
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" link, ignoring",
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&element);
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return nullptr;
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}
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return dynamic_cast<const T*>(ob);
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}
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} //!Util
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} //!FBX
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} //!Assimp
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#endif
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