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effects
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
environment
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
forward_clustered
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
forward_mobile
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
shaders
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Merge pull request #88325 from akien-mga/texture-formats
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2024-02-17 00:23:45 +01:00 |
cluster_builder_rd.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
cluster_builder_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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2024-02-08 10:53:24 +01:00 |
renderer_canvas_render_rd.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor_rd.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_compositor_rd.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_scene_render_rd.cpp
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
renderer_scene_render_rd.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
shader_rd.h
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Namespace shader cache files by graphics API
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2024-01-31 20:19:12 +01:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |