virtualx-engine/editor/project_settings_editor.cpp
Hugo Locurcio 4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).

Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00

794 lines
30 KiB
C++

/**************************************************************************/
/* project_settings_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_settings_editor.h"
#include "core/config/project_settings.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_button.h"
#include "servers/movie_writer/movie_writer.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
localization_editor->connect_filesystem_dock_signals(p_fs_dock);
group_settings->connect_filesystem_dock_signals(p_fs_dock);
}
void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) {
// Restore valid window bounds or pop up at default size.
Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
if (saved_size != Rect2()) {
popup(saved_size);
} else {
popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
}
_add_feature_overrides();
general_settings_inspector->update_category_list();
set_process_shortcut_input(true);
localization_editor->update_translations();
autoload_settings->update_autoload();
group_settings->update_groups();
plugin_settings->update_plugins();
import_defaults_editor->clear();
if (p_clear_filter) {
search_box->clear();
}
_focus_current_search_box();
}
void ProjectSettingsEditor::queue_save() {
timer->start();
}
void ProjectSettingsEditor::set_plugins_page() {
tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
}
void ProjectSettingsEditor::set_general_page(const String &p_category) {
tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor));
general_settings_inspector->set_current_section(p_category);
}
void ProjectSettingsEditor::update_plugins() {
plugin_settings->update_plugins();
}
void ProjectSettingsEditor::_setting_edited(const String &p_name) {
queue_save();
}
void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
custom_properties->set_visible(p_is_advanced);
}
void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
_update_advanced(p_button_pressed);
general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed);
}
void ProjectSettingsEditor::_setting_selected(const String &p_path) {
if (p_path.is_empty()) {
return;
}
property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
_update_property_box(); // set_text doesn't trigger text_changed
}
void ProjectSettingsEditor::_add_setting() {
String setting = _get_setting_name();
// Initialize the property with the default value for the given type.
Callable::CallError ce;
Variant value;
Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Project Setting"));
undo_redo->add_do_property(ps, setting, value);
undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
undo_redo->add_do_method(general_settings_inspector, "update_category_list");
undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
general_settings_inspector->set_current_section(setting.get_slice("/", 1));
add_button->release_focus();
}
void ProjectSettingsEditor::_delete_setting() {
String setting = _get_setting_name();
Variant value = ps->get(setting);
int order = ps->get_order(setting);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Delete Item"));
undo_redo->add_do_method(ps, "clear", setting);
undo_redo->add_undo_method(ps, "set", setting, value);
undo_redo->add_undo_method(ps, "set_order", setting, order);
undo_redo->add_do_method(general_settings_inspector, "update_category_list");
undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
property_box->clear();
del_button->release_focus();
}
void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
_update_property_box();
}
void ProjectSettingsEditor::_feature_selected(int p_index) {
Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
property_box->set_text(t[0] + feature);
_update_property_box();
}
void ProjectSettingsEditor::_update_property_box() {
const String setting = _get_setting_name();
const Vector<String> t = setting.split(".", true, 1);
const String &name = t[0];
const String feature = (t.size() == 2) ? t[1] : "";
bool feature_invalid = (t.size() == 2) && (t[1].is_empty());
add_button->set_disabled(true);
del_button->set_disabled(true);
if (!feature.is_empty()) {
feature_invalid = true;
for (int i = 1; i < feature_box->get_item_count(); i++) {
if (feature == feature_box->get_item_text(i)) {
feature_invalid = false;
feature_box->select(i);
break;
}
}
}
if (feature.is_empty() || feature_invalid) {
feature_box->select(0);
}
if (property_box->get_text().is_empty()) {
return;
}
if (ps->has_setting(setting)) {
del_button->set_disabled(ps->is_builtin_setting(setting));
_select_type(ps->get_setting(setting).get_type());
} else {
if (ps->has_setting(name)) {
_select_type(ps->get_setting(name).get_type());
} else {
type_box->select(0);
}
if (feature_invalid) {
return;
}
const Vector<String> names = name.split("/");
for (int i = 0; i < names.size(); i++) {
if (!names[i].is_valid_identifier()) {
return;
}
}
add_button->set_disabled(false);
}
}
void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
type_box->select(type_box->get_item_index(p_type));
}
void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
const Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
bool handled = false;
if (ED_IS_SHORTCUT("ui_undo", p_event)) {
String action = undo_redo->get_current_action_name();
if (!action.is_empty()) {
EditorNode::get_log()->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
}
undo_redo->undo();
handled = true;
}
if (ED_IS_SHORTCUT("ui_redo", p_event)) {
undo_redo->redo();
String action = undo_redo->get_current_action_name();
if (!action.is_empty()) {
EditorNode::get_log()->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
}
handled = true;
}
if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
_focus_current_search_box();
handled = true;
}
if (ED_IS_SHORTCUT("file_dialog/focus_path", p_event)) {
_focus_current_path_box();
handled = true;
}
if (handled) {
set_input_as_handled();
}
}
}
String ProjectSettingsEditor::_get_setting_name() const {
String name = property_box->get_text().strip_edges();
if (!name.contains("/")) {
name = "global/" + name;
}
return name;
}
void ProjectSettingsEditor::_add_feature_overrides() {
HashSet<String> presets;
presets.insert("bptc");
presets.insert("s3tc");
presets.insert("etc2");
presets.insert("editor");
presets.insert("template_debug");
presets.insert("template_release");
presets.insert("debug");
presets.insert("release");
presets.insert("template");
presets.insert("double");
presets.insert("single");
presets.insert("32");
presets.insert("64");
presets.insert("movie");
EditorExport *ee = EditorExport::get_singleton();
for (int i = 0; i < ee->get_export_platform_count(); i++) {
List<String> p;
ee->get_export_platform(i)->get_platform_features(&p);
for (const String &E : p) {
presets.insert(E);
}
}
for (int i = 0; i < ee->get_export_preset_count(); i++) {
List<String> p;
ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
for (const String &E : p) {
presets.insert(E);
}
String custom = ee->get_export_preset(i)->get_custom_features();
Vector<String> custom_list = custom.split(",");
for (int j = 0; j < custom_list.size(); j++) {
String f = custom_list[j].strip_edges();
if (!f.is_empty()) {
presets.insert(f);
}
}
}
feature_box->clear();
feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
int id = 1;
for (const String &E : presets) {
feature_box->add_item(E, id++);
}
}
void ProjectSettingsEditor::_tabs_tab_changed(int p_tab) {
_focus_current_search_box();
}
void ProjectSettingsEditor::_focus_current_search_box() {
Control *tab = tab_container->get_current_tab_control();
LineEdit *current_search_box = nullptr;
if (tab == general_editor) {
current_search_box = search_box;
} else if (tab == action_map_editor) {
current_search_box = action_map_editor->get_search_box();
}
if (current_search_box) {
current_search_box->grab_focus();
current_search_box->select_all();
}
}
void ProjectSettingsEditor::_focus_current_path_box() {
Control *tab = tab_container->get_current_tab_control();
LineEdit *current_path_box = nullptr;
if (tab == general_editor) {
current_path_box = property_box;
} else if (tab == action_map_editor) {
current_path_box = action_map_editor->get_path_box();
} else if (tab == autoload_settings) {
current_path_box = autoload_settings->get_path_box();
} else if (tab == shaders_global_shader_uniforms_editor) {
current_path_box = shaders_global_shader_uniforms_editor->get_name_box();
} else if (tab == group_settings) {
current_path_box = group_settings->get_name_box();
}
if (current_path_box) {
current_path_box->grab_focus();
current_path_box->select_all();
}
}
void ProjectSettingsEditor::_editor_restart() {
ProjectSettings::get_singleton()->save();
EditorNode::get_singleton()->save_all_scenes();
EditorNode::get_singleton()->restart_editor();
}
void ProjectSettingsEditor::_editor_restart_request() {
restart_container->show();
}
void ProjectSettingsEditor::_editor_restart_close() {
restart_container->hide();
}
void ProjectSettingsEditor::_action_added(const String &p_name) {
String name = "input/" + p_name;
ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
"An action with this name already exists.");
Dictionary action;
action["events"] = Array();
action["deadzone"] = 0.5f;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Input Action"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
const String property_name = "input/" + p_name;
Dictionary old_val = GLOBAL_GET(property_name);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (old_val["deadzone"] != p_action["deadzone"]) {
// Deadzone Changed
undo_redo->create_action(TTR("Change Action deadzone"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
} else {
// Events changed
undo_redo->create_action(TTR("Change Input Action Event(s)"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
}
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_removed(const String &p_name) {
const String property_name = "input/" + p_name;
Dictionary old_val = GLOBAL_GET(property_name);
int order = ProjectSettings::get_singleton()->get_order(property_name);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Erase Input Action"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
const String old_property_name = "input/" + p_old_name;
const String new_property_name = "input/" + p_new_name;
ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
"An action with this name already exists.");
int order = ProjectSettings::get_singleton()->get_order(old_property_name);
Dictionary action = GLOBAL_GET(old_property_name);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Rename Input Action"));
// Do: clear old, set new
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
// Undo: clear new, set old
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
const String action_name = "input/" + p_action_name;
const String target_name = "input/" + p_relative_to;
// It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
Variant action_value = ps->get(action_name);
Variant target_value = ps->get(target_name);
List<PropertyInfo> props;
HashMap<String, Variant> action_values;
ProjectSettings::get_singleton()->get_property_list(&props);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Update Input Action Order"));
for (const PropertyInfo &prop : props) {
// Skip builtins and non-inputs
// Order matters here, checking for "input/" filters out properties that aren't settings and produce errors in is_builtin_setting().
if (!prop.name.begins_with("input/") || ProjectSettings::get_singleton()->is_builtin_setting(prop.name)) {
continue;
}
action_values.insert(prop.name, ps->get(prop.name));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
}
for (const KeyValue<String, Variant> &E : action_values) {
String name = E.key;
const Variant &value = E.value;
if (name == target_name) {
if (p_before) {
// Insert before target
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
} else {
// Insert after target
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
}
} else if (name != action_name) {
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
}
}
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_update_action_map_editor() {
Vector<ActionMapEditor::ActionInfo> actions;
List<PropertyInfo> props;
ProjectSettings::get_singleton()->get_property_list(&props);
const Ref<Texture2D> builtin_icon = get_editor_theme_icon(SNAME("PinPressed"));
for (const PropertyInfo &E : props) {
const String property_name = E.name;
if (!property_name.begins_with("input/")) {
continue;
}
// Strip the "input/" from the left.
String display_name = property_name.substr(String("input/").size() - 1);
Dictionary action = GLOBAL_GET(property_name);
ActionMapEditor::ActionInfo action_info;
action_info.action = action;
action_info.editable = true;
action_info.name = display_name;
const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
if (is_builtin_input) {
action_info.editable = false;
action_info.icon = builtin_icon;
action_info.has_initial = true;
action_info.action_initial = ProjectSettings::get_singleton()->property_get_revert(property_name);
}
actions.push_back(action_info);
}
action_map_editor->update_action_list(actions);
}
void ProjectSettingsEditor::_update_theme() {
add_button->set_icon(get_editor_theme_icon(SNAME("Add")));
del_button->set_icon(get_editor_theme_icon(SNAME("Remove")));
search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
restart_close_button->set_icon(get_editor_theme_icon(SNAME("Close")));
restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
restart_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning")));
restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
type_box->clear();
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
// These types can't be serialized properly, so skip them.
continue;
}
String type = Variant::get_type_name(Variant::Type(i));
type_box->add_icon_item(get_editor_theme_icon(type), type, i);
}
}
void ProjectSettingsEditor::_input_filter_focused() {
set_close_on_escape(false);
}
void ProjectSettingsEditor::_input_filter_unfocused() {
set_close_on_escape(true);
}
void ProjectSettingsEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
}
} break;
case NOTIFICATION_ENTER_TREE: {
general_settings_inspector->edit(ps);
_update_action_map_editor();
_update_theme();
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
} break;
}
}
void ProjectSettingsEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
}
ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
singleton = this;
set_title(TTR("Project Settings (project.godot)"));
set_clamp_to_embedder(true);
ps = ProjectSettings::get_singleton();
data = p_data;
tab_container = memnew(TabContainer);
tab_container->set_use_hidden_tabs_for_min_size(true);
tab_container->set_theme_type_variation("TabContainerOdd");
tab_container->connect("tab_changed", callable_mp(this, &ProjectSettingsEditor::_tabs_tab_changed));
add_child(tab_container);
general_editor = memnew(VBoxContainer);
general_editor->set_name(TTR("General"));
general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tab_container->add_child(general_editor);
HBoxContainer *search_bar = memnew(HBoxContainer);
general_editor->add_child(search_bar);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Filter Settings"));
search_box->set_clear_button_enabled(true);
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_bar->add_child(search_box);
advanced = memnew(CheckButton);
advanced->set_text(TTR("Advanced Settings"));
advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
search_bar->add_child(advanced);
custom_properties = memnew(HBoxContainer);
general_editor->add_child(custom_properties);
property_box = memnew(LineEdit);
property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
custom_properties->add_child(property_box);
feature_box = memnew(OptionButton);
feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
custom_properties->add_child(feature_box);
type_box = memnew(OptionButton);
type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
custom_properties->add_child(type_box);
add_button = memnew(Button);
add_button->set_text(TTR("Add"));
add_button->set_disabled(true);
add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
custom_properties->add_child(add_button);
del_button = memnew(Button);
del_button->set_text(TTR("Delete"));
del_button->set_disabled(true);
del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
custom_properties->add_child(del_button);
general_settings_inspector = memnew(SectionedInspector);
general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
general_settings_inspector->register_search_box(search_box);
general_settings_inspector->get_inspector()->set_use_filter(true);
general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
general_editor->add_child(general_settings_inspector);
restart_container = memnew(PanelContainer);
general_editor->add_child(restart_container);
HBoxContainer *restart_hb = memnew(HBoxContainer);
restart_container->hide();
restart_container->add_child(restart_hb);
restart_icon = memnew(TextureRect);
restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
restart_hb->add_child(restart_icon);
restart_label = memnew(Label);
restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
restart_hb->add_child(restart_label);
restart_hb->add_spacer();
Button *restart_button = memnew(Button);
restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
restart_hb->add_child(restart_button);
restart_button->set_text(TTR("Save & Restart"));
restart_close_button = memnew(Button);
restart_close_button->set_flat(true);
restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
restart_hb->add_child(restart_close_button);
action_map_editor = memnew(ActionMapEditor);
action_map_editor->set_name(TTR("Input Map"));
action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
action_map_editor->connect(SNAME("filter_focused"), callable_mp(this, &ProjectSettingsEditor::_input_filter_focused));
action_map_editor->connect(SNAME("filter_unfocused"), callable_mp(this, &ProjectSettingsEditor::_input_filter_unfocused));
tab_container->add_child(action_map_editor);
localization_editor = memnew(LocalizationEditor);
localization_editor->set_name(TTR("Localization"));
localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(localization_editor);
autoload_settings = memnew(EditorAutoloadSettings);
autoload_settings->set_name(TTR("Autoload"));
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(autoload_settings);
shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(shaders_global_shader_uniforms_editor);
group_settings = memnew(GroupSettingsEditor);
group_settings->set_name(TTR("Global Groups"));
group_settings->connect("group_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(group_settings);
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));
tab_container->add_child(plugin_settings);
timer = memnew(Timer);
timer->set_wait_time(1.5);
timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
timer->set_one_shot(true);
add_child(timer);
set_ok_button_text(TTR("Close"));
set_hide_on_ok(true);
bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
if (use_advanced) {
advanced->set_pressed(true);
}
_update_advanced(use_advanced);
general_settings_inspector->set_restrict_to_basic_settings(!use_advanced);
import_defaults_editor = memnew(ImportDefaultsEditor);
import_defaults_editor->set_name(TTR("Import Defaults"));
tab_container->add_child(import_defaults_editor);
MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
}