.. |
area.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
area.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
arvr_nodes.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
arvr_nodes.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_stream_player_3d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
audio_stream_player_3d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
baked_lightmap.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
baked_lightmap.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
bone_attachment.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
bone_attachment.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
camera.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
camera.h
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
collision_object.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_object.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_polygon.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
collision_polygon.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_shape.cpp
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Renamed PlaneShape to WorldMarginShape
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2020-02-27 17:45:16 +01:00 |
collision_shape.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cpu_particles.cpp
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
cpu_particles.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
gi_probe.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
gi_probe.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
immediate_geometry.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
immediate_geometry.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
interpolated_camera.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
interpolated_camera.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
light.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
light.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
listener.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
listener.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
mesh_instance.cpp
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Removed interactive loader, added proper thread loading.
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2020-02-28 11:20:45 -03:00 |
mesh_instance.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
multimesh_instance.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
multimesh_instance.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
navigation.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
navigation.h
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Renamed NavigationMeshInstance to NavigationRegion
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2020-02-27 17:42:53 +01:00 |
navigation_agent.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
navigation_agent.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_region.cpp
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Renamed NavigationMeshInstance to NavigationRegion
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2020-02-27 17:42:53 +01:00 |
navigation_region.h
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Renamed NavigationPolygonInstance to NavigationRegion2D
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2020-02-28 08:28:53 +01:00 |
particles.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
particles.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
path.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
path.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_body.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
physics_body.h
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Remove deprecated PhysicsBody friction and bounce parameters
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2020-02-12 13:39:55 +01:00 |
physics_joint.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
physics_joint.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
position_3d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
position_3d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
proximity_group.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
proximity_group.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
ray_cast.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
ray_cast.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
reflection_probe.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
reflection_probe.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
remote_transform.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
remote_transform.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Fix uses of [].append instead of env.add_source_files()
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2019-07-22 15:08:32 +02:00 |
skeleton.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
skeleton.h
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Add support for named binds in Skin.
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2020-02-21 09:40:29 -03:00 |
soft_body.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
soft_body.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
spatial.cpp
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Fixes crash in Spatial::notification
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2020-01-25 13:16:51 +08:00 |
spatial.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
spatial_velocity_tracker.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
spatial_velocity_tracker.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
spring_arm.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
spring_arm.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
sprite_3d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
sprite_3d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
vehicle_body.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
vehicle_body.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visibility_notifier.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
visibility_notifier.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_instance.cpp
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Removed interactive loader, added proper thread loading.
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2020-02-28 11:20:45 -03:00 |
visual_instance.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
voxelizer.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
voxelizer.h
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Fix compilation warnings and re-enable werror=yes on Travis
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2020-02-18 20:51:25 +01:00 |
world_environment.cpp
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Remove more deprecated methods and code
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2020-02-13 12:37:45 +01:00 |
world_environment.h
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |