fe52458154
Happy new year to the wonderful Godot community!
293 lines
9.7 KiB
C++
293 lines
9.7 KiB
C++
/*************************************************************************/
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/* audio_driver_javascript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_driver_javascript.h"
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#include "core/config/project_settings.h"
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#include <emscripten.h>
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AudioDriverJavaScript::AudioContext AudioDriverJavaScript::audio_context;
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bool AudioDriverJavaScript::is_available() {
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return godot_audio_is_available() != 0;
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}
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void AudioDriverJavaScript::_state_change_callback(int p_state) {
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AudioDriverJavaScript::audio_context.state = p_state;
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}
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void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
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AudioDriverJavaScript::audio_context.output_latency = p_latency;
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}
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void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
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int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
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const int max_samples = memarr_len(output_rb);
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int write_pos = p_from;
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int to_write = p_samples;
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if (to_write == 0) {
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to_write = max_samples;
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}
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// High part
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if (write_pos + to_write > max_samples) {
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const int samples_high = max_samples - write_pos;
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audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]);
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for (int i = write_pos; i < max_samples; i++) {
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output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
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}
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to_write -= samples_high;
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write_pos = 0;
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}
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// Leftover
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audio_server_process(to_write / channel_count, &stream_buffer[write_pos]);
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for (int i = write_pos; i < write_pos + to_write; i++) {
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output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
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}
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}
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void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
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if (get_input_buffer().size() == 0) {
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return; // Input capture stopped.
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}
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const int max_samples = memarr_len(input_rb);
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int read_pos = p_from;
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int to_read = p_samples;
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if (to_read == 0) {
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to_read = max_samples;
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}
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// High part
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if (read_pos + to_read > max_samples) {
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const int samples_high = max_samples - read_pos;
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for (int i = read_pos; i < max_samples; i++) {
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input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
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}
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to_read -= samples_high;
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read_pos = 0;
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}
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// Leftover
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for (int i = read_pos; i < read_pos + to_read; i++) {
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input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
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}
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}
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Error AudioDriverJavaScript::init() {
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int latency = GLOBAL_GET("audio/driver/output_latency");
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if (!audio_context.inited) {
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audio_context.mix_rate = GLOBAL_GET("audio/driver/mix_rate");
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audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
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audio_context.inited = true;
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}
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mix_rate = audio_context.mix_rate;
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channel_count = audio_context.channel_count;
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buffer_length = closest_power_of_2((latency * mix_rate / 1000));
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Error err = create(buffer_length, channel_count);
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if (err != OK) {
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return err;
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}
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if (output_rb) {
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memdelete_arr(output_rb);
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}
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const size_t array_size = buffer_length * (size_t)channel_count;
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output_rb = memnew_arr(float, array_size);
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if (!output_rb) {
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return ERR_OUT_OF_MEMORY;
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}
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if (input_rb) {
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memdelete_arr(input_rb);
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}
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input_rb = memnew_arr(float, array_size);
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if (!input_rb) {
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return ERR_OUT_OF_MEMORY;
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}
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return OK;
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}
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void AudioDriverJavaScript::start() {
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start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
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}
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void AudioDriverJavaScript::resume() {
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if (audio_context.state == 0) { // 'suspended'
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godot_audio_resume();
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}
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}
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float AudioDriverJavaScript::get_latency() {
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return audio_context.output_latency + (float(buffer_length) / mix_rate);
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}
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int AudioDriverJavaScript::get_mix_rate() const {
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return mix_rate;
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}
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AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
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return get_speaker_mode_by_total_channels(channel_count);
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}
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void AudioDriverJavaScript::finish() {
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finish_driver();
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if (output_rb) {
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memdelete_arr(output_rb);
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output_rb = nullptr;
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}
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if (input_rb) {
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memdelete_arr(input_rb);
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input_rb = nullptr;
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}
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}
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Error AudioDriverJavaScript::capture_start() {
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lock();
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input_buffer_init(buffer_length);
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unlock();
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if (godot_audio_capture_start()) {
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return FAILED;
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}
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return OK;
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}
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Error AudioDriverJavaScript::capture_stop() {
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godot_audio_capture_stop();
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lock();
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input_buffer.clear();
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unlock();
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return OK;
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}
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#ifdef NO_THREADS
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/// ScriptProcessorNode implementation
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AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
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void AudioDriverScriptProcessor::_process_callback() {
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AudioDriverScriptProcessor::singleton->_audio_driver_capture();
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AudioDriverScriptProcessor::singleton->_audio_driver_process();
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}
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Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
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if (!godot_audio_has_script_processor()) {
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return ERR_UNAVAILABLE;
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}
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return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
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}
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void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
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godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
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}
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/// AudioWorkletNode implementation (no threads)
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AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
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Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
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if (!godot_audio_has_worklet()) {
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return ERR_UNAVAILABLE;
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}
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return (Error)godot_audio_worklet_create(p_channels);
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}
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void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
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_audio_driver_process();
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godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
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}
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void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
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AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
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driver->_audio_driver_process(p_pos, p_samples);
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}
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void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
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AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
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driver->_audio_driver_capture(p_pos, p_samples);
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}
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#else
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/// AudioWorkletNode implementation (threads)
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void AudioDriverWorklet::_audio_thread_func(void *p_data) {
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AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
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const int out_samples = memarr_len(driver->get_output_rb());
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const int in_samples = memarr_len(driver->get_input_rb());
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int wpos = 0;
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int to_write = out_samples;
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int rpos = 0;
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int to_read = 0;
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int32_t step = 0;
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while (!driver->quit) {
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if (to_read) {
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driver->lock();
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driver->_audio_driver_capture(rpos, to_read);
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godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_IN, -to_read);
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driver->unlock();
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rpos += to_read;
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if (rpos >= in_samples) {
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rpos -= in_samples;
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}
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}
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if (to_write) {
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driver->lock();
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driver->_audio_driver_process(wpos, to_write);
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godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_OUT, to_write);
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driver->unlock();
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wpos += to_write;
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if (wpos >= out_samples) {
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wpos -= out_samples;
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}
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}
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step = godot_audio_worklet_state_wait(driver->state, STATE_PROCESS, step, 1);
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to_write = out_samples - godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_OUT);
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to_read = godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_IN);
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}
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}
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Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
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if (!godot_audio_has_worklet()) {
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return ERR_UNAVAILABLE;
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}
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return (Error)godot_audio_worklet_create(p_channels);
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}
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void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
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godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
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thread.start(_audio_thread_func, this);
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}
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void AudioDriverWorklet::lock() {
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mutex.lock();
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}
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void AudioDriverWorklet::unlock() {
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mutex.unlock();
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}
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void AudioDriverWorklet::finish_driver() {
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quit = true; // Ask thread to quit.
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thread.wait_to_finish();
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}
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#endif
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