55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#ifndef SKELETON_2D_EDITOR_PLUGIN_H
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#define SKELETON_2D_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/skeleton_2d.h"
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#include "scene/gui/spin_box.h"
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class Skeleton2DEditor : public Control {
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GDCLASS(Skeleton2DEditor, Control);
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enum Menu {
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MENU_OPTION_MAKE_REST,
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MENU_OPTION_SET_REST,
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};
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Skeleton2D *node;
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MenuButton *options;
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AcceptDialog *err_dialog;
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void _menu_option(int p_option);
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//void _create_uv_lines();
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friend class Skeleton2DEditorPlugin;
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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void edit(Skeleton2D *p_sprite);
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Skeleton2DEditor();
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};
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class Skeleton2DEditorPlugin : public EditorPlugin {
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GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
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Skeleton2DEditor *sprite_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "Skeleton2D"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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Skeleton2DEditorPlugin(EditorNode *p_node);
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~Skeleton2DEditorPlugin();
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};
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#endif // SKELETON_2D_EDITOR_PLUGIN_H
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