360dea5348
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
7 lines
122 B
Python
7 lines
122 B
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
env_object = env.Clone()
|
|
|
|
env_object.add_source_files(env.servers_sources, "*.cpp")
|