virtualx-engine/servers/physics_3d
lawnjelly 109d08c84a Add protective checks for invalid handle use in BVH
Adds DEV_ASSERTS that will halt at runtime if the BVH is misused with invalid IDs, and adds ERR_FAIL macros to prevent calling with invalid IDs.

Any such misuse is a bug in the physics, but this should flag any errors quickly.
2022-03-23 09:19:26 +00:00
..
joints Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
gjk_epa.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
gjk_epa.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_direct_state_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_direct_state_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d_bvh.cpp Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
godot_broad_phase_3d_bvh.h BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
godot_collision_object_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_3d.h BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
godot_collision_solver_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_solver_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_solver_3d_sat.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
godot_collision_solver_3d_sat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_constraint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_physics_server_3d.cpp Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_physics_server_3d.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_shape_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
godot_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_soft_body_3d.cpp Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_soft_body_3d.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_space_3d.cpp Raycasts hitting from inside: return collision point in global coordinates 2022-03-20 10:31:03 +01:00
godot_space_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_step_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_step_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00