virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources
Paul Joannon b352bdc8cb
Add tests for source generators
- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
2023-12-19 18:26:52 +01:00
..
AllReadOnly.cs
AllWriteOnly.cs
Bar.cs
EventSignals.cs
ExportedFields.cs
ExportedProperties.cs
Foo.cs
Generic.cs
Methods.cs
MixedReadOnlyWriteOnly.cs
MoreExportedFields.cs
ScriptBoilerplate.cs