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blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas.glsl
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update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
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2019-07-28 11:43:01 +08:00 |
canvas_shadow.glsl
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update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
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2019-07-28 11:43:01 +08:00 |
copy.glsl
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
cube_to_dp.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
cubemap_filter.glsl
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fix radiance map settings
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2019-05-25 18:57:32 -07:00 |
effect_blur.glsl
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fixed bug in mip map sigma
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2019-04-12 17:48:38 -07:00 |
exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
scene.glsl
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Merge pull request #29031 from BastiaanOlij/alpha_shadow
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2019-05-23 13:37:54 +02:00 |
screen_space_reflection.glsl
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Explicitly use floating point numbers in the our shaders
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2019-02-24 23:35:10 +00:00 |
SCsub
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
ssao.glsl
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Improve SSAO performance and quality
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2019-05-26 12:01:01 +02:00 |
ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
tonemap.glsl
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |