Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 47e5a5fd74 Enhance xml to rst converter
Fixes a number of issues:
- Headings underliners now have the correct length
- Newline+Tabs in descriptions are replaced by two newlines to make a proper paragraph
- [br] are replaced by two newlines, making a proper paragraph
- Properly parse internal hyperlinks in constants description
- Fix broken internal links due to missing newlines
- Show method header even when it has no description, to have something to reference in hyperlinks
2016-02-07 12:13:19 +01:00
bin Fix return value of regexp string test 2016-02-02 20:58:00 +01:00
core support horizontal mouse wheel, use in text editor 2016-02-04 17:16:22 +01:00
demos Fix wall_deco tile position in Platformer demo 2016-01-30 13:02:31 -02:00
doc Enhance xml to rst converter 2016-02-07 12:13:19 +01:00
drivers Removed PE-bliss, win32 binares so far remain without icon, had many issues with it: 2016-02-04 20:03:03 -03:00
main Merge pull request #3493 from Hinsbart/wm_class 2016-02-03 11:30:22 +01:00
modules Merge pull request #3587 from akien-mga/pr-reserved-keyords 2016-02-04 18:57:25 +01:00
platform Merge pull request #3615 from Hinsbart/joy_check_fix 2016-02-07 00:49:54 -03:00
scene Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
servers Merge pull request #3534 from Biliogadafr/pickable2d 2016-02-03 08:56:49 -03:00
tools Temporary workaround for #78 2016-02-06 00:09:28 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml don't install libevdev-dev for travis build 2016-01-29 15:42:59 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Add travis-ci badge to show the status of master 2016-01-27 14:24:55 +01:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to beta 2016-01-25 19:46:12 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

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