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The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now). |
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.. | ||
api.cpp | ||
api.h | ||
javascript_eval.h | ||
javascript_tools_editor_plugin.cpp | ||
javascript_tools_editor_plugin.h |