.. |
base_button.cpp
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Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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2017-01-10 01:07:03 -03:00 |
base_button.h
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Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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2017-01-10 01:07:03 -03:00 |
box_container.cpp
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Variant INT and REAL are now 64 bits (other types remain at 32)
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2017-01-08 20:58:39 -03:00 |
box_container.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
button.cpp
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-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
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2017-01-09 16:43:44 -03:00 |
button.h
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Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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2017-01-10 01:07:03 -03:00 |
button_array.cpp
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
button_array.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
button_group.cpp
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Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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2017-01-10 01:07:03 -03:00 |
button_group.h
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Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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2017-01-10 01:07:03 -03:00 |
center_container.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
center_container.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
check_box.cpp
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Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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2017-01-10 01:07:03 -03:00 |
check_box.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
check_button.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
check_button.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
color_picker.cpp
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Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
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2017-01-10 01:49:55 -03:00 |
color_picker.h
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Merge pull request #7431 from MarianoGnu/gles3
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2017-01-04 20:28:28 -03:00 |
color_ramp_edit.cpp
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Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
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2017-01-10 01:49:55 -03:00 |
color_ramp_edit.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
color_rect.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
color_rect.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
container.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
container.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
control.cpp
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-All types have editable script now in properties
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2017-01-09 15:50:59 -03:00 |
control.h
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-All types have editable script now in properties
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2017-01-09 15:50:59 -03:00 |
dialogs.cpp
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Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
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2017-01-10 01:49:55 -03:00 |
dialogs.h
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Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
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2017-01-10 01:49:55 -03:00 |
file_dialog.cpp
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Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
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2017-01-10 01:49:55 -03:00 |
file_dialog.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
graph_edit.cpp
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-All types have editable script now in properties
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2017-01-09 15:50:59 -03:00 |
graph_edit.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
graph_node.cpp
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-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
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2017-01-08 19:54:19 -03:00 |
graph_node.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
grid_container.cpp
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-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
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2017-01-08 19:54:19 -03:00 |
grid_container.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
input_action.cpp
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renamed joystick to joypad everywhere around source code!
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2017-01-08 17:06:33 -03:00 |
input_action.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
item_list.cpp
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-All types have editable script now in properties
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2017-01-09 15:50:59 -03:00 |
item_list.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
label.cpp
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-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
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2017-01-09 16:43:44 -03:00 |
label.h
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-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
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2017-01-09 16:43:44 -03:00 |
line_edit.cpp
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-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
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2017-01-08 19:54:19 -03:00 |
line_edit.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
link_button.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
link_button.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
margin_container.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
margin_container.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
menu_button.cpp
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renamed joystick to joypad everywhere around source code!
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2017-01-08 17:06:33 -03:00 |
menu_button.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
option_button.cpp
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PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
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2017-01-08 18:18:54 -03:00 |
option_button.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
panel.cpp
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-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
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2017-01-08 19:54:19 -03:00 |
panel.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
panel_container.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
panel_container.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
patch_9_frame.cpp
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-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
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2017-01-08 19:54:19 -03:00 |
patch_9_frame.h
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removed unnecesary modulate funtions, which were superseded by self_modulate
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2017-01-08 12:31:14 -03:00 |
popup.cpp
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
popup.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
popup_menu.cpp
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-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
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2017-01-09 16:43:44 -03:00 |
popup_menu.h
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-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
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2017-01-09 16:43:44 -03:00 |
progress_bar.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
progress_bar.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
range.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
range.h
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
reference_frame.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
reference_frame.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
rich_text_label.cpp
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-All types have editable script now in properties
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2017-01-09 15:50:59 -03:00 |
rich_text_label.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
scroll_bar.cpp
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
scroll_bar.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
scroll_container.cpp
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-All types have editable script now in properties
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2017-01-09 15:50:59 -03:00 |
scroll_container.h
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-All types have editable script now in properties
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2017-01-09 15:50:59 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
separator.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
separator.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
slider.cpp
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
slider.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
spin_box.cpp
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
spin_box.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
split_container.cpp
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
split_container.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
tab_container.cpp
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
tab_container.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
tabs.cpp
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
tabs.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
text_edit.cpp
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PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
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2017-01-08 18:18:54 -03:00 |
text_edit.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
texture_button.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
texture_button.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
texture_frame.cpp
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-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
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2017-01-08 19:54:19 -03:00 |
texture_frame.h
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removed unnecesary modulate funtions, which were superseded by self_modulate
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2017-01-08 12:31:14 -03:00 |
texture_progress.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
texture_progress.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
tool_button.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
tool_button.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
tree.cpp
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-All types have editable script now in properties
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2017-01-09 15:50:59 -03:00 |
tree.h
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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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2017-01-08 16:28:12 -03:00 |
video_player.cpp
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-Conversion of most properties to a simpler syntax, easier to use by script
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2017-01-04 01:16:14 -03:00 |
video_player.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
viewport_container.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
viewport_container.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |