virtualx-engine/modules/bullet
Rémi Verschelde 480cb25961
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Added BulletPhysics APIs to return internal objects.
2020-07-07 12:13:51 +02:00
..
area_bullet.cpp Clear a Bullet Area's overlappingObjects vector when removing an area 2020-07-06 12:04:15 +01:00
area_bullet.h Correct Bullet's default Area angular damp value. 2020-05-27 11:57:48 +01:00
btRayShape.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
btRayShape.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
bullet_physics_server.cpp Merge pull request #39735 from AndreaCatania/bullet_phy_add_api 2020-07-07 12:13:51 +02:00
bullet_physics_server.h Merge pull request #39735 from AndreaCatania/bullet_phy_add_api 2020-07-07 12:13:51 +02:00
bullet_types_converter.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_types_converter.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_utilities.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_object_bullet.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_bullet.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
cone_twist_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cone_twist_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
config.py DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
constraint_bullet.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
constraint_bullet.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
generic_6dof_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
generic_6dof_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
godot_collision_configuration.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
godot_collision_configuration.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_motion_state.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
godot_ray_world_algorithm.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
godot_ray_world_algorithm.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
godot_result_callbacks.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
godot_result_callbacks.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
hinge_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
hinge_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
joint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joint_bullet.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
pin_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
pin_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
register_types.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rigid_body_bullet.cpp Refactor physics force and impulse code 2020-06-02 23:18:59 -04:00
rigid_body_bullet.h Refactor physics force and impulse code 2020-06-02 23:18:59 -04:00
SCsub Merge pull request #34236 from madmiraal/enable-bullet-debug 2020-06-21 18:41:42 +02:00
shape_bullet.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_bullet.h Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
shape_owner_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_owner_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
slider_joint_bullet.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
slider_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
soft_body_bullet.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
soft_body_bullet.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
space_bullet.cpp Merge pull request #39735 from AndreaCatania/bullet_phy_add_api 2020-07-07 12:13:51 +02:00
space_bullet.h Added BulletPhysics APIs to return internal objects and fixed a typo. 2020-06-24 09:09:50 +02:00