..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer.cpp
Style: Fix whole-line commented code
2017-01-14 14:52:23 +01:00
rasterizer.h
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_language.cpp
Various fixes detected using PVS-Studio static analyzer.
2017-02-28 07:52:02 -06:00
shader_language.h
Style: Fix whole-line commented code
2017-01-14 14:52:23 +01:00
shader_types.cpp
WIP particle system
2017-01-01 22:16:52 -03:00
shader_types.h
-the new shader language seems to work
2016-10-07 11:31:18 -03:00
visual_server_canvas.cpp
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
visual_server_canvas.h
Type renames:
2017-01-11 00:52:51 -03:00
visual_server_global.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
visual_server_global.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
visual_server_light_baker.cpp
work in progress global illumination
2016-12-20 00:21:07 -03:00
visual_server_light_baker.h
work in progress global illumination
2016-12-20 00:21:07 -03:00
visual_server_raster.cpp
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
2017-02-21 00:06:30 -03:00
visual_server_raster.h
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
visual_server_scene.cpp
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
visual_server_scene.h
ability to adjust propagation in gi probe
2017-02-06 05:12:15 -03:00
visual_server_viewport.cpp
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
2017-02-21 00:06:30 -03:00
visual_server_viewport.h
Type renames:
2017-01-11 00:52:51 -03:00