virtualx-engine/modules/mono
Ignacio Roldán Etchevery 4838e609ee C#+iOS: Fixes for games exported with Use Interpreter disabled
Added `SystemConfiguration.framework` to the Xcode project to fix
undefined symbols errors building without the interpreter, like:
`_SCNetworkReachabilityScheduleWithRunLoop`.

Added explicit static constructors to the generated `NativeCalls`
class to avoid a `TypeInitializationException` at startup when
Godot attempts to read the static fields (like `godot_api_hash`)
from this class.
This seems to be an issue with Mono's AOT compiler and classes
with the `beforefieldinit` attribute. Not sure if it only happens
when the fields are only accessed via reflection as was our case.
Explicitly declaring the static constructor makes the C# compiler
not add the `beforefieldinit` attribute to the class.
2021-06-02 01:34:00 +02:00
..
build_scripts Fix copying Mono shared libs on macOS 2021-06-02 01:33:55 +02:00
doc_classes doc: Sync classref with Mono build 2021-05-03 22:34:11 +02:00
editor C#+iOS: Fixes for games exported with Use Interpreter disabled 2021-06-02 01:34:00 +02:00
glue Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
icons [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
mono_gd Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
utils Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
class_db_api_json.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
config.py Mono: Add mono_bcl SCons option for a custom BCL location 2020-12-09 11:22:05 +01:00
csharp_script.cpp Highlight control flow keywords with a different color 2021-05-25 00:31:39 +02:00
csharp_script.h Highlight control flow keywords with a different color 2021-05-25 00:31:39 +02:00
godotsharp_defs.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_dirs.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
godotsharp_dirs.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
mono_gc_handle.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
mono_gc_handle.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
signal_awaiter_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
signal_awaiter_utils.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00