Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #73796 from vonagam/fix-enum-in-range-call
GDScript: Fix usage of enum value as range argument
2023-02-23 13:54:33 +01:00
.github CI: Disable debug_symbols for Linux + all sanitizers build 2023-02-18 23:41:44 +01:00
core Merge pull request #73647 from RandomShaper/fix_threaded_load 2023-02-23 11:04:55 +01:00
doc Add some missing EditorFileDialog methods and properties. 2023-02-22 11:55:08 +02:00
drivers Merge pull request #73622 from ChibiDenDen/patch-2 2023-02-21 21:15:43 +01:00
editor Merge pull request #73775 from SaracenOne/fix_node_ownership_on_scene_update_addition 2023-02-23 13:53:47 +01:00
main Warn users when using non existing --export flag, replaced by --export-release 2023-02-22 22:20:57 +01:00
misc [iOS] Fix Xcode project file list. 2023-02-22 13:37:41 +02:00
modules Merge pull request #73796 from vonagam/fix-enum-in-range-call 2023-02-23 13:54:33 +01:00
platform [Linux TTS] Use Callable instead of registering methods. 2023-02-22 16:05:17 +02:00
scene Revert Label text reshaping fix #71553 and subsequent regression fixes 2023-02-23 10:36:42 +01:00
servers Fix issue with default textures requiring arrays when using multiview 2023-02-22 16:50:58 +11:00
tests Explicitly cast to Variant's int type in Time tests 2023-02-20 14:46:21 -06:00
thirdparty Remove CVTT upstream changes to packing unpacking of BC6H formats 2023-02-22 13:20:26 -08:00
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.gitignore Fix .gitignore ignores part of the committed repo. 2023-02-17 13:48:16 +01:00
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gles3_builders.py
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methods.py
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SConstruct Merge pull request #73441 from akien-mga/linux-unbundling-fixes 2023-02-17 09:56:02 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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