virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Dario 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use.
Fixes issue #83152. Due to how BLUR_0 is reused for multiple purposes and requires being at native resolution for some post-processing effects to work, FSR2 will use an alternate texture at internal size to use as the screen texture read by shaders instead. The rendering pipeline will prefer using this texture if it exists.
2023-10-17 13:36:27 -03:00
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render_forward_clustered.cpp Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
render_forward_clustered.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
scene_shader_forward_clustered.cpp Avoid default fallback material when using world_vertex_coords 2023-10-05 19:11:48 -06:00
scene_shader_forward_clustered.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00