virtualx-engine/scene
Rémi Verschelde 48cefc9c96 TileMap: Drop unused center_x/center_y booleans
Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513.
2017-12-10 16:40:31 +01:00
..
2d TileMap: Drop unused center_x/center_y booleans 2017-12-10 16:40:31 +01:00
3d Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
animation doc: Sync classref with current source 2017-12-10 00:43:49 +01:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Merge pull request #14509 from poke1024/fix_selection_copy_crash 2017-12-10 16:17:54 +01:00
main Merge pull request #13351 from poke1024/fix12451_2 2017-12-10 11:58:36 +01:00
resources doc: Sync classref with current source 2017-12-10 00:43:49 +01:00
register_scene_types.cpp Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00