9e479065f5
ortho camera sort fix, closes #2063
56 lines
1 KiB
GDScript
56 lines
1 KiB
GDScript
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extends Area2D
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# member variables here, example:
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# var a=2
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# var b="textvar"
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const SPEED=-220
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const SHOOT_INTERVAL=1
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var shoot_timeout=0
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func _process(delta):
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translate( Vector2(SPEED*delta,0) )
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shoot_timeout-=delta
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if (shoot_timeout<0):
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shoot_timeout=SHOOT_INTERVAL
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#instance a shot
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var shot = preload("res://enemy_shot.scn").instance()
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#set pos as "shoot_from" Position2D node
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shot.set_pos( get_node("shoot_from").get_global_pos() )
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#add it to parent, so it has world coordinates
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get_parent().add_child(shot)
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var destroyed=false
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func is_enemy():
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return not destroyed
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func destroy():
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if (destroyed):
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return
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destroyed=true
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get_node("anim").play("explode")
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set_process(false)
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get_node("sfx").play("sound_explode")
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#accum points
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get_node("/root/game_state").points+=10
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func _ready():
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set_fixed_process(true)
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# Initialization here
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pass
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func _on_visibility_enter_screen():
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set_process(true)
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pass # replace with function body
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func _on_visibility_exit_screen():
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queue_free()
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pass # replace with function body
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