d56d1ff4d2
* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient. * Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal). * Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame. This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same. |
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tests | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main.cpp | ||
main.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash.png |