virtualx-engine/servers/audio
Ellen Poe 999159c12c
Fix Godot's cubic resampling algorithm
(cherry picked from commit 2d450c6f61)
2021-08-06 11:45:08 +02:00
..
effects Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
audio_driver_dummy.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
audio_driver_dummy.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
audio_effect.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_filter_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
audio_filter_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
audio_rb_resampler.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
audio_rb_resampler.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
audio_stream.cpp Fix Godot's cubic resampling algorithm 2021-08-06 11:45:08 +02:00
audio_stream.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00