491acf346d
This is required when sampling an albedo map from a texture array in 3D. Otherwise, colors will look washed out. |
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.. | ||
classes | ||
tools | ||
translations | ||
Doxyfile | ||
Makefile |
491acf346d
This is required when sampling an albedo map from a texture array in 3D. Otherwise, colors will look washed out. |
||
---|---|---|
.. | ||
classes | ||
tools | ||
translations | ||
Doxyfile | ||
Makefile |