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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit
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ByteSwapper.h | ||
CREDITS | ||
FBXAnimation.cpp | ||
FBXBinaryTokenizer.cpp | ||
FBXCommon.h | ||
FBXDeformer.cpp | ||
FBXDocument.cpp | ||
FBXDocument.h | ||
FBXDocumentUtil.cpp | ||
FBXDocumentUtil.h | ||
FBXImportSettings.h | ||
FBXMaterial.cpp | ||
FBXMeshGeometry.cpp | ||
FBXMeshGeometry.h | ||
FBXModel.cpp | ||
FBXNodeAttribute.cpp | ||
FBXParser.cpp | ||
FBXParser.h | ||
FBXParseTools.h | ||
FBXPose.cpp | ||
FBXProperties.cpp | ||
FBXProperties.h | ||
FBXTokenizer.cpp | ||
FBXTokenizer.h | ||
FBXUtil.cpp | ||
FBXUtil.h | ||
LICENSE |