virtualx-engine/servers/audio/effects
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
audio_effect_amplify.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_amplify.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_chorus.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_chorus.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_compressor.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_compressor.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_delay.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_delay.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_distortion.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_distortion.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_eq.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_eq.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_filter.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_filter.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_limiter.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_limiter.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_panner.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_panner.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_phaser.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_phaser.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_pitch_shift.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_pitch_shift.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_record.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_record.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_reverb.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_reverb.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_spectrum_analyzer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_spectrum_analyzer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_stereo_enhance.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_stereo_enhance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_stream_generator.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_stream_generator.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
eq.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
eq.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
reverb.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
reverb.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00