virtualx-engine/servers/rendering/renderer_rd/forward_clustered
clayjohn 49bebf2bfb Sort decals and lights based on camera origin
Also implement sort_offset for decals

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
..
render_forward_clustered.cpp Sort decals and lights based on camera origin 2023-01-20 09:58:17 -08:00
render_forward_clustered.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_shader_forward_clustered.cpp Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
scene_shader_forward_clustered.h Take alpha antialising options into account when setting up materials 2023-01-11 21:29:36 -08:00
SCsub