d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
100 lines
2.6 KiB
XML
100 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorFileSystem" inherits="Node" category="Core" version="3.0-stable">
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<brief_description>
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Resource filesystem, as the editor sees it.
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</brief_description>
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<description>
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This object holds information of all resources in the filesystem, their types, etc.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_file_type" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Get the type of the file, given the full path.
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</description>
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</method>
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<method name="get_filesystem">
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<return type="EditorFileSystemDirectory">
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</return>
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<description>
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Get the root directory object.
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</description>
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</method>
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<method name="get_filesystem_path">
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<return type="EditorFileSystemDirectory">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Returns a view into the filesystem at [code]path[/code].
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</description>
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</method>
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<method name="get_scanning_progress" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the scan progress for 0 to 1 if the FS is being scanned.
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</description>
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</method>
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<method name="is_scanning" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true of the filesystem is being scanned.
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</description>
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</method>
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<method name="scan">
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<return type="void">
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</return>
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<description>
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Scan the filesystem for changes.
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</description>
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</method>
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<method name="scan_sources">
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<return type="void">
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</return>
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<description>
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Check if the source of any imported resource changed.
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</description>
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</method>
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<method name="update_file">
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<return type="void">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Update a file information. Call this if an external program (not Godot) modified the file.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="filesystem_changed">
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<description>
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Emitted if the filesystem changed.
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</description>
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</signal>
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<signal name="resources_reimported">
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<argument index="0" name="resources" type="PoolStringArray">
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</argument>
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<description>
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Remitted if a resource is reimported.
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</description>
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</signal>
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<signal name="sources_changed">
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<argument index="0" name="exist" type="bool">
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</argument>
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<description>
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Emitted if the source of any imported file changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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