virtualx-engine/servers/rendering/renderer_rd/shaders
Rémi Verschelde 49ed6c558c
Merge pull request #86809 from clayjohn/TAA-disocclusion
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00
..
effects Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
environment Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
forward_clustered Merge pull request #93448 from clayjohn/transmittance-fixes 2024-09-03 11:42:57 +02:00
forward_mobile Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
blit.glsl
canvas.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Merge pull request #96426 from clayjohn/RD-reflection-probe-roughness 2024-09-03 11:43:52 +02:00
SCsub
skeleton.glsl