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arvr
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
physics_2d
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Core: Ensure classes match their header filename
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2019-02-12 13:34:25 +01:00 |
visual
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
arvr_server.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
arvr_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio_server.cpp
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
audio_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_2d_server.cpp
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doc: Sync classref with current source
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2019-01-26 22:21:53 +01:00 |
physics_2d_server.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
physics_server.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
register_server_types.cpp
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Revert " Deprecated Godot 3D physics engine"
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2019-01-28 16:51:03 +01:00 |
register_server_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
SCsub
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server_wrap_mt_common.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server.cpp
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Add "Apple" to the list of GPU vendors where depth prepass is disabled.
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2019-01-25 11:48:28 -03:00 |
visual_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |