Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 4a28f7e44f
Increase the default 2D gravity to 980.0
This makes 2D RigidBody physics feel less floaty out of the box.

This closes https://github.com/godotengine/godot-proposals/issues/98.
2021-05-05 22:49:06 -04:00
.github CI: Add --doctool check to find missing classref updates 2021-05-03 20:44:49 +02:00
core Add PackedDataContainer data pointer check for non nullable 2021-05-05 21:17:49 +05:00
doc Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
drivers Tweak warning messages related to leaked RIDs 2021-05-03 16:05:38 +02:00
editor Merge pull request #48467 from EricEzaM/editor-settings-shortcut-crash-fix 2021-05-05 11:17:05 +02:00
main ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
misc [HTML5] Export as Progressive Web App. 2021-04-27 14:44:31 +02:00
modules Merge pull request #48476 from AndreaCatania/AndreaCatania-patch-4 2021-05-05 13:19:45 +02:00
platform Merge pull request #48453 from JFonS/improve_raycast_module_scsub 2021-05-04 17:55:25 +02:00
scene Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
servers Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_renderer 2021-05-05 16:19:03 +02:00
tests Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
thirdparty Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-20 02:53:10 +01:00
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-01-27 01:07:57 +03:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Port changes to the "raycast" module build files from 3.x 2021-05-04 17:21:41 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
methods.py SCons: Pass tests configuration to the MSVC solution 2021-03-23 23:29:14 +01:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
SConstruct Port changes to the "raycast" module build files from 3.x 2021-05-04 17:21:41 +02:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

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