virtualx-engine/main
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
..
main.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
main.h Add possibility to limit frame to main loop (application/target_fps) 2014-03-18 18:00:18 +08:00
performance.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
performance.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
splash.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00