0dbedd18fc
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
1269 lines
32 KiB
C++
1269 lines
32 KiB
C++
/*************************************************************************/
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/* animation_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_player.h"
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#include "message_queue.h"
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#include "scene/scene_string_names.h"
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bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) {
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String name=p_name;
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if (name=="playback/speed" || name=="speed") { //bw compatibility
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set_speed(p_value);
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} else if (name=="playback/active") {
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set_active(p_value);
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} else if (name.begins_with("playback/play")) {
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String which=p_value;
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if (which=="[stop]")
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stop();
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else
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play(which);
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} else if (name.begins_with("anims/")) {
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String which=name.get_slice("/",1);
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add_animation(which,p_value);
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} else if (name.begins_with("next/")) {
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String which=name.get_slice("/",1);
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animation_set_next(which,p_value);
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} else if (name=="blend_times") {
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Array array=p_value;
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int len = array.size();
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ERR_FAIL_COND_V(len%3,false);
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for(int i=0;i<len/3;i++) {
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StringName from = array[i*3+0];
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StringName to = array[i*3+1];
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float time = array[i*3+2];
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set_blend_time(from,to,time);
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}
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} else if (name=="autoplay") {
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autoplay=p_value;
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} else
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return false;
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return true;
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}
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bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const {
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String name=p_name;
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if (name=="playback/speed") { //bw compatibility
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r_ret=speed_scale;
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} else if (name=="playback/active") {
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r_ret=is_active();
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} else if (name=="playback/play") {
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if (is_active() && is_playing())
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r_ret=playback.assigned;
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else
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r_ret="[stop]";
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} else if (name.begins_with("anims/")) {
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String which=name.get_slice("/",1);
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r_ret= get_animation(which).get_ref_ptr();
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} else if (name.begins_with("next/")) {
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String which=name.get_slice("/",1);
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r_ret= animation_get_next(which);
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} else if (name=="blend_times") {
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Array array;
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array.resize(blend_times.size()*3);
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int idx=0;
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for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
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array.set(idx*3+0,E->key().from);
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array.set(idx*3+1,E->key().to);
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array.set(idx*3+2,E->get());
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idx++;
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}
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r_ret=array;
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} else if (name=="autoplay") {
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r_ret=autoplay;
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} else
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return false;
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return true;
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}
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void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const {
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List<String> names;
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for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
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p_list->push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) );
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if (E->get().next!=StringName())
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p_list->push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
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names.push_back(E->key());
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}
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{
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names.sort();
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names.push_front("[stop]");
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String hint;
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for(List<String>::Element *E=names.front();E;E=E->next()) {
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if (E!=names.front())
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hint+=",";
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hint+=E->get();
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}
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p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR) );
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p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) );
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p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") );
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}
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p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
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p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
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}
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void AnimationPlayer::advance(float p_time) {
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_animation_process( p_time );
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}
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void AnimationPlayer::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!processing) {
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//make sure that a previous process state was not saved
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//only process if "processing" is set
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set_fixed_process(false);
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set_process(false);
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}
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//_set_process(false);
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clear_caches();
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} break;
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case NOTIFICATION_READY: {
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if (!get_tree()->is_editor_hint() && animation_set.has(autoplay)) {
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play(autoplay);
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}
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} break;
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case NOTIFICATION_PROCESS: {
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if (animation_process_mode==ANIMATION_PROCESS_FIXED)
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break;
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if (processing)
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_animation_process( get_process_delta_time() );
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} break;
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case NOTIFICATION_FIXED_PROCESS: {
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if (animation_process_mode==ANIMATION_PROCESS_IDLE)
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break;
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if (processing)
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_animation_process( get_fixed_process_delta_time() );
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} break;
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case NOTIFICATION_EXIT_TREE: {
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stop_all();
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clear_caches();
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} break;
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}
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}
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void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
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Node *parent = get_node(root);
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ERR_FAIL_COND(!parent);
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Animation *a=p_anim->animation.operator->();
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p_anim->node_cache.resize( a->get_track_count() );
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for (int i=0;i<a->get_track_count();i++) {
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p_anim->node_cache[i]=NULL;
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RES resource;
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Node *child = parent->get_node_and_resource(a->track_get_path(i),resource);
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if (!child) {
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ERR_EXPLAIN("On Animation: '"+p_anim->name+"', couldn't resolve track: '"+String(a->track_get_path(i))+"'");
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}
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ERR_CONTINUE(!child); // couldn't find the child node
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uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID();
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int bone_idx=-1;
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if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) {
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bone_idx = child->cast_to<Skeleton>()->find_bone( a->track_get_path(i).get_property() );
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if (bone_idx==-1) {
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continue;
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}
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}
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{
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if (!child->is_connected("exit_tree",this,"_node_removed"))
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child->connect("exit_tree",this,"_node_removed",make_binds(child),CONNECT_ONESHOT);
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}
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TrackNodeCacheKey key;
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key.id=id;
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key.bone_idx=bone_idx;
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if (node_cache_map.has(key)) {
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p_anim->node_cache[i]=&node_cache_map[key];
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} else {
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node_cache_map[key]=TrackNodeCache();
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p_anim->node_cache[i]=&node_cache_map[key];
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p_anim->node_cache[i]->node=child;
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p_anim->node_cache[i]->resource=resource;
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p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>();
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if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) {
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// special cases and caches for transform tracks
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// cache spatial
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p_anim->node_cache[i]->spatial=child->cast_to<Spatial>();
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// cache skeleton
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p_anim->node_cache[i]->skeleton=child->cast_to<Skeleton>();
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if (p_anim->node_cache[i]->skeleton) {
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StringName bone_name=a->track_get_path(i).get_property();
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if (bone_name.operator String()!="") {
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p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name);
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if (p_anim->node_cache[i]->bone_idx<0) {
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// broken track (unexisting bone)
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p_anim->node_cache[i]->skeleton=NULL;
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p_anim->node_cache[i]->spatial=NULL;
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printf("bone is %ls\n", String(bone_name).c_str());
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ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 );
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} else {
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}
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} else {
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// no property, just use spatialnode
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p_anim->node_cache[i]->skeleton=NULL;
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}
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}
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}
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}
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if (a->track_get_type(i)==Animation::TYPE_VALUE) {
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StringName property = a->track_get_path(i).get_property();
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if (!p_anim->node_cache[i]->property_anim.has(property)) {
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TrackNodeCache::PropertyAnim pa;
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pa.prop=property;
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pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child;
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pa.special=SP_NONE;
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if (false && p_anim->node_cache[i]->node_2d) {
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if (pa.prop==SceneStringNames::get_singleton()->transform_pos)
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pa.special=SP_NODE2D_POS;
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else if (pa.prop==SceneStringNames::get_singleton()->transform_rot)
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pa.special=SP_NODE2D_ROT;
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else if (pa.prop==SceneStringNames::get_singleton()->transform_scale)
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pa.special=SP_NODE2D_SCALE;
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}
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p_anim->node_cache[i]->property_anim[property]=pa;
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}
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}
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}
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}
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void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) {
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if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
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// animation hasn't been "node-cached"
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_generate_node_caches(p_anim);
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}
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ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() );
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Animation *a=p_anim->animation.operator->();
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bool can_call = is_inside_tree() && !get_tree()->is_editor_hint();
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for (int i=0;i<a->get_track_count();i++) {
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TrackNodeCache *nc=p_anim->node_cache[i];
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if (!nc) // no node cache for this track, skip it
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continue;
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if (a->track_get_key_count(i)==0)
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continue; // do nothing if track is empty
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switch(a->track_get_type(i)) {
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case Animation::TYPE_TRANSFORM: {
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if (!nc->spatial)
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continue;
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Vector3 loc;
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Quat rot;
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Vector3 scale;
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Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
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ERR_CONTINUE(err!=OK); //used for testing, should be removed
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if (err!=OK)
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continue;
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if (nc->accum_pass!=accum_pass) {
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ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX );
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cache_update[cache_update_size++]=nc;
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nc->accum_pass=accum_pass;
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nc->loc_accum=loc;
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nc->rot_accum=rot;
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nc->scale_accum=scale;
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} else {
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nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp);
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nc->rot_accum=nc->rot_accum.slerp(rot,p_interp);
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nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp);
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}
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} break;
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case Animation::TYPE_VALUE: {
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if (!nc->node)
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continue;
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//StringName property=a->track_get_path(i).get_property();
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Map<StringName,TrackNodeCache::PropertyAnim>::Element *E=nc->property_anim.find(a->track_get_path(i).get_property());
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ERR_CONTINUE(!E); //should it continue, or create a new one?
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TrackNodeCache::PropertyAnim *pa = &E->get();
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if (a->value_track_is_continuous(i) || p_delta==0) {
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Variant value=a->value_track_interpolate(i,p_time);
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if (p_delta==0 && value.get_type()==Variant::STRING)
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continue; // doing this with strings is messy, should find another way
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if (pa->accum_pass!=accum_pass) {
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ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX );
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cache_update_prop[cache_update_prop_size++]=pa;
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pa->value_accum=value;
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pa->accum_pass=accum_pass;
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} else {
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Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum);
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}
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} else if (p_allow_discrete) {
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List<int> indices;
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a->value_track_get_key_indices(i,p_time,p_delta,&indices);
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for(List<int>::Element *F=indices.front();F;F=F->next()) {
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Variant value=a->track_get_key_value(i,F->get());
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switch(pa->special) {
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case SP_NONE: pa->object->set(pa->prop,value); break; //you are not speshul
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case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(value); break;
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case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(value)); break;
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case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(value); break;
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}
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}
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}
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} break;
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case Animation::TYPE_METHOD: {
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if (!nc->node)
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continue;
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if (p_delta==0)
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continue;
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if (!p_allow_discrete)
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break;
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List<int> indices;
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a->method_track_get_key_indices(i,p_time,p_delta,&indices);
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for(List<int>::Element *E=indices.front();E;E=E->next()) {
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StringName method=a->method_track_get_name(i,E->get());
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Vector<Variant> params=a->method_track_get_params(i,E->get());
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int s=params.size();
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ERR_CONTINUE( s > VARIANT_ARG_MAX );
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if (can_call) {
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MessageQueue::get_singleton()->push_call(
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nc->node,
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method,
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s>=1 ? params[0] : Variant(),
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s>=2 ? params[1] : Variant(),
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s>=3 ? params[2] : Variant(),
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s>=4 ? params[3] : Variant(),
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s>=5 ? params[4] : Variant()
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);
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}
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}
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} break;
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}
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}
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}
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void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) {
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float delta=p_delta*speed_scale*cd.speed_scale;
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bool backwards=delta<0;
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float next_pos=cd.pos+delta;
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float len=cd.from->animation->get_length();
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bool loop=cd.from->animation->has_loop();
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if (!loop) {
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if (next_pos<0)
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next_pos=0;
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else if (next_pos>len)
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next_pos=len;
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// fix delta
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delta=next_pos-cd.pos;
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if (&cd == &playback.current) {
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if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) {
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//playback finished
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end_notify=true;
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}
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if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) {
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//playback finished
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end_notify=true;
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}
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|
|
|
}
|
|
|
|
} else {
|
|
|
|
next_pos=Math::fposmod(next_pos,len);
|
|
|
|
}
|
|
|
|
cd.pos=next_pos;
|
|
|
|
_animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current);
|
|
|
|
|
|
|
|
}
|
|
void AnimationPlayer::_animation_process2(float p_delta) {
|
|
|
|
|
|
Playback &c=playback;
|
|
|
|
float prev_blend=1.0;
|
|
accum_pass++;
|
|
|
|
int pop_count=1;
|
|
int pop=0; // if >0, then amount of elements to pop from the back
|
|
|
|
|
|
for (List<Blend>::Element *E=c.blend.back();E;E=E->prev(),pop_count++) {
|
|
|
|
Blend& b=E->get();
|
|
_animation_process_data(b.data,p_delta,prev_blend);
|
|
|
|
prev_blend=1.0-b.blend_left/b.blend_time;
|
|
|
|
b.blend_left-=Math::absf(speed_scale*p_delta);
|
|
|
|
if (b.blend_left<0) {
|
|
|
|
pop=pop_count;
|
|
}
|
|
}
|
|
|
|
while(pop--) {
|
|
|
|
c.blend.pop_back();
|
|
}
|
|
|
|
|
|
_animation_process_data(c.current,p_delta,prev_blend);
|
|
|
|
}
|
|
|
|
void AnimationPlayer::_animation_update_transforms() {
|
|
|
|
|
|
for (int i=0;i<cache_update_size;i++) {
|
|
|
|
TrackNodeCache *nc=cache_update[i];
|
|
|
|
ERR_CONTINUE( nc->accum_pass!=accum_pass );
|
|
|
|
if (nc->spatial) {
|
|
|
|
Transform t;
|
|
t.origin=nc->loc_accum;
|
|
t.basis=nc->rot_accum;
|
|
t.basis.scale( nc->scale_accum );
|
|
|
|
if (nc->skeleton && nc->bone_idx>=0) {
|
|
|
|
nc->skeleton->set_bone_pose( nc->bone_idx, t );
|
|
|
|
} else if (nc->spatial) {
|
|
|
|
nc->spatial->set_transform(t);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
cache_update_size=0;
|
|
|
|
for (int i=0;i<cache_update_prop_size;i++) {
|
|
|
|
TrackNodeCache::PropertyAnim *pa=cache_update_prop[i];
|
|
|
|
ERR_CONTINUE( pa->accum_pass!=accum_pass );
|
|
|
|
#if 1
|
|
switch(pa->special) {
|
|
|
|
|
|
case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
|
|
case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break;
|
|
case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break;
|
|
case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
|
|
}
|
|
#else
|
|
|
|
pa->object->set(pa->prop,pa->value_accum);
|
|
#endif
|
|
}
|
|
|
|
cache_update_prop_size=0;
|
|
}
|
|
|
|
void AnimationPlayer::_animation_process(float p_delta) {
|
|
|
|
|
|
|
|
// bool any_active=false;
|
|
|
|
if (playback.current.from) {
|
|
|
|
end_notify=false;
|
|
_animation_process2(p_delta);
|
|
_animation_update_transforms();
|
|
if (end_notify) {
|
|
if (queued.size()) {
|
|
String old = playback.assigned;
|
|
play(queued.front()->get());
|
|
String new_name = playback.assigned;
|
|
queued.pop_front();
|
|
end_notify=false;
|
|
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
|
|
} else {
|
|
//stop();
|
|
playing = false;
|
|
_set_process(false);
|
|
end_notify=false;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
_set_process(false);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animation>& p_animation) {
|
|
|
|
ERR_EXPLAIN("Invalid animation name: "+String(p_name));
|
|
ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER );
|
|
ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER );
|
|
|
|
//print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
|
|
|
|
if (animation_set.has(p_name)) {
|
|
|
|
_unref_anim(animation_set[p_name].animation);
|
|
animation_set[p_name].animation=p_animation;
|
|
clear_caches();
|
|
} else {
|
|
|
|
AnimationData ad;
|
|
ad.animation=p_animation;
|
|
ad.name=p_name;
|
|
animation_set[p_name]=ad;
|
|
}
|
|
|
|
_ref_anim(p_animation);
|
|
_change_notify();
|
|
return OK;
|
|
}
|
|
|
|
void AnimationPlayer::remove_animation(const StringName& p_name) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_name) );
|
|
|
|
stop_all();
|
|
_unref_anim(animation_set[p_name].animation);
|
|
animation_set.erase(p_name);
|
|
|
|
clear_caches();
|
|
_change_notify();
|
|
|
|
}
|
|
|
|
void AnimationPlayer::_ref_anim(const Ref<Animation>& p_anim) {
|
|
|
|
if (used_anims.has(p_anim))
|
|
used_anims[p_anim]++;
|
|
else {
|
|
used_anims[p_anim]=1;
|
|
Ref<Animation>(p_anim)->connect("changed",this,"_animation_changed");
|
|
}
|
|
|
|
}
|
|
|
|
void AnimationPlayer::_unref_anim(const Ref<Animation>& p_anim) {
|
|
|
|
ERR_FAIL_COND(!used_anims.has(p_anim));
|
|
|
|
|
|
int & n = used_anims[p_anim];
|
|
n--;
|
|
if (n==0) {
|
|
|
|
Ref<Animation>(p_anim)->disconnect("changed",this,"_animation_changed");
|
|
used_anims.erase(p_anim);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) {
|
|
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_name) );
|
|
ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 );
|
|
ERR_FAIL_COND( animation_set.has(p_new_name) );
|
|
|
|
//print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
|
|
|
|
stop_all();
|
|
AnimationData ad = animation_set[p_name];
|
|
ad.name=p_new_name;
|
|
animation_set.erase(p_name);
|
|
animation_set[p_new_name]=ad;
|
|
|
|
List<BlendKey> to_erase;
|
|
Map<BlendKey,float> to_insert;
|
|
for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
|
|
|
|
BlendKey bk=E->key();
|
|
BlendKey new_bk=bk;
|
|
bool erase=false;
|
|
if (bk.from==p_name) {
|
|
new_bk.from=p_new_name;
|
|
erase=true;
|
|
}
|
|
if (bk.to==p_name) {
|
|
new_bk.to=p_new_name;
|
|
erase=true;
|
|
}
|
|
|
|
if (erase) {
|
|
to_erase.push_back(bk);
|
|
to_insert[new_bk]=E->get();
|
|
}
|
|
}
|
|
|
|
while(to_erase.size()) {
|
|
|
|
blend_times.erase(to_erase.front()->get());
|
|
to_erase.pop_front();;
|
|
}
|
|
|
|
while(to_insert.size()) {
|
|
blend_times[to_insert.front()->key()]=to_insert.front()->get();
|
|
to_insert.erase(to_insert.front());
|
|
}
|
|
|
|
if (autoplay==p_name)
|
|
autoplay=p_new_name;
|
|
|
|
clear_caches();
|
|
_change_notify();
|
|
}
|
|
|
|
|
|
bool AnimationPlayer::has_animation(const StringName& p_name) const {
|
|
|
|
return animation_set.has(p_name);
|
|
}
|
|
Ref<Animation> AnimationPlayer::get_animation(const StringName& p_name) const {
|
|
|
|
ERR_FAIL_COND_V( !animation_set.has(p_name), Ref<Animation>() );
|
|
|
|
const AnimationData& data = animation_set[p_name];
|
|
|
|
return data.animation;
|
|
|
|
}
|
|
void AnimationPlayer::get_animation_list( List<StringName> * p_animations) const {
|
|
|
|
List<String> anims;
|
|
|
|
for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
|
|
|
|
anims.push_back(E->key());
|
|
}
|
|
|
|
anims.sort();
|
|
|
|
for(List<String>::Element *E=anims.front();E;E=E->next()) {
|
|
|
|
p_animations->push_back(E->get());
|
|
}
|
|
|
|
}
|
|
|
|
void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) {
|
|
|
|
ERR_FAIL_COND(p_time<0);
|
|
|
|
BlendKey bk;
|
|
bk.from=p_animation1;
|
|
bk.to=p_animation2;
|
|
if (p_time==0)
|
|
blend_times.erase(bk);
|
|
else
|
|
blend_times[bk]=p_time;
|
|
|
|
}
|
|
|
|
|
|
float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const {
|
|
|
|
BlendKey bk;
|
|
bk.from=p_animation1;
|
|
bk.to=p_animation2;
|
|
|
|
if (blend_times.has(bk))
|
|
return blend_times[bk];
|
|
else
|
|
return 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
void AnimationPlayer::queue(const StringName& p_name) {
|
|
|
|
if (!is_playing())
|
|
play(p_name);
|
|
else
|
|
queued.push_back(p_name);
|
|
}
|
|
|
|
void AnimationPlayer::clear_queue() {
|
|
queued.clear();
|
|
};
|
|
|
|
void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) {
|
|
|
|
//printf("animation is %ls\n", String(p_name).c_str());
|
|
//ERR_FAIL_COND(!is_inside_scene());
|
|
StringName name=p_name;
|
|
|
|
if (String(name)=="")
|
|
name=playback.assigned;
|
|
|
|
if (!animation_set.has(name)) {
|
|
ERR_EXPLAIN("Animation not found: "+name);
|
|
ERR_FAIL();
|
|
}
|
|
|
|
Playback &c=playback;
|
|
|
|
if (c.current.from) {
|
|
|
|
float blend_time=0;
|
|
// find if it can blend
|
|
BlendKey bk;
|
|
bk.from=c.current.from->name;
|
|
bk.to=name;
|
|
|
|
if (p_custom_blend>=0) {
|
|
blend_time=p_custom_blend;
|
|
} else if (blend_times.has(bk)) {
|
|
|
|
blend_time=blend_times[bk];
|
|
} else {
|
|
|
|
bk.from="*";
|
|
if (blend_times.has(bk)) {
|
|
|
|
blend_time=blend_times[bk];
|
|
} else {
|
|
|
|
bk.from=c.current.from->name;
|
|
bk.to="*";
|
|
|
|
if (blend_times.has(bk)) {
|
|
|
|
blend_time=blend_times[bk];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_custom_blend<0 && blend_time==0 && default_blend_time)
|
|
blend_time=default_blend_time;
|
|
if (blend_time>0) {
|
|
|
|
Blend b;
|
|
b.data=c.current;
|
|
b.blend_time=b.blend_left=blend_time;
|
|
c.blend.push_back(b);
|
|
}
|
|
}
|
|
|
|
c.current.from=&animation_set[name];
|
|
c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0;
|
|
c.current.speed_scale=p_custom_scale;
|
|
c.assigned=p_name;
|
|
|
|
if (!end_notify)
|
|
queued.clear();
|
|
_set_process(true); // always process when starting an animation
|
|
playing = true;
|
|
|
|
if (is_inside_tree() && get_tree()->is_editor_hint())
|
|
return; // no next in this case
|
|
|
|
|
|
StringName next=animation_get_next(p_name);
|
|
if (next!=StringName() && animation_set.has(next)) {
|
|
queue(next);
|
|
}
|
|
}
|
|
|
|
bool AnimationPlayer::is_playing() const {
|
|
|
|
return playing;
|
|
/*
|
|
if (playback.current.from==NULL)
|
|
return false;
|
|
|
|
float len=playback.current.from->animation->get_length();
|
|
float pos = playback.current.pos;
|
|
bool loop=playback.current.from->animation->has_loop();
|
|
if (!loop && pos >= len) {
|
|
return false;
|
|
};
|
|
|
|
return true;
|
|
*/
|
|
}
|
|
void AnimationPlayer::set_current_animation(const String& p_anim) {
|
|
|
|
if (is_playing()) {
|
|
play(p_anim);
|
|
} else {
|
|
ERR_FAIL_COND(!animation_set.has(p_anim));
|
|
playback.current.pos=0;
|
|
playback.current.from=&animation_set[p_anim];
|
|
playback.assigned=p_anim;
|
|
}
|
|
}
|
|
|
|
String AnimationPlayer::get_current_animation() const {
|
|
|
|
return (playback.assigned);
|
|
|
|
}
|
|
|
|
void AnimationPlayer::stop() {
|
|
|
|
Playback &c=playback;
|
|
c.blend.clear();
|
|
c.current.from=NULL;
|
|
_set_process(false);
|
|
queued.clear();
|
|
playing = false;
|
|
}
|
|
|
|
void AnimationPlayer::stop_all() {
|
|
|
|
stop();
|
|
|
|
_set_process(false); // always process when starting an animation
|
|
|
|
}
|
|
|
|
void AnimationPlayer::set_speed(float p_speed) {
|
|
|
|
speed_scale=p_speed;
|
|
|
|
|
|
}
|
|
float AnimationPlayer::get_speed() const {
|
|
|
|
return speed_scale;
|
|
}
|
|
|
|
void AnimationPlayer::seek(float p_time,bool p_update) {
|
|
|
|
|
|
if (!playback.current.from) {
|
|
if (playback.assigned)
|
|
set_current_animation(playback.assigned);
|
|
ERR_FAIL_COND(!playback.current.from);
|
|
}
|
|
|
|
playback.current.pos=p_time;
|
|
if (p_update) {
|
|
_animation_process(0);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::seek_delta(float p_time,float p_delta) {
|
|
|
|
if (!playback.current.from) {
|
|
if (playback.assigned)
|
|
set_current_animation(playback.assigned);
|
|
ERR_FAIL_COND(!playback.current.from);
|
|
}
|
|
|
|
|
|
playback.current.pos=p_time-p_delta;
|
|
if (speed_scale!=0.0)
|
|
p_delta/=speed_scale;
|
|
_animation_process(p_delta);
|
|
//playback.current.pos=p_time;
|
|
|
|
}
|
|
|
|
bool AnimationPlayer::is_valid() const {
|
|
|
|
return (playback.current.from);
|
|
|
|
}
|
|
|
|
float AnimationPlayer::get_current_animation_pos() const {
|
|
|
|
ERR_FAIL_COND_V(!playback.current.from,0);
|
|
return playback.current.pos;
|
|
}
|
|
|
|
float AnimationPlayer::get_current_animation_length() const {
|
|
|
|
ERR_FAIL_COND_V(!playback.current.from,0);
|
|
return playback.current.from->animation->get_length();
|
|
}
|
|
|
|
void AnimationPlayer::_animation_changed() {
|
|
|
|
clear_caches();
|
|
}
|
|
|
|
void AnimationPlayer::_node_removed(Node *p_node) {
|
|
|
|
clear_caches(); // nodes contained here ar being removed, clear the caches
|
|
}
|
|
|
|
void AnimationPlayer::clear_caches() {
|
|
|
|
|
|
node_cache_map.clear();
|
|
|
|
for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
|
|
|
|
E->get().node_cache.clear();
|
|
}
|
|
|
|
cache_update_size=0;
|
|
cache_update_prop_size=0;
|
|
}
|
|
|
|
void AnimationPlayer::set_active(bool p_active) {
|
|
|
|
if (active==p_active)
|
|
return;
|
|
|
|
active=p_active;
|
|
_set_process(processing,true);
|
|
|
|
|
|
}
|
|
|
|
bool AnimationPlayer::is_active() const {
|
|
|
|
return active;
|
|
}
|
|
|
|
StringName AnimationPlayer::find_animation(const Ref<Animation>& p_animation) const {
|
|
|
|
for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
|
|
|
|
if (E->get().animation==p_animation)
|
|
return E->key();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void AnimationPlayer::set_autoplay(const String& p_name) {
|
|
|
|
autoplay=p_name;
|
|
}
|
|
|
|
String AnimationPlayer::get_autoplay() const{
|
|
|
|
return autoplay;
|
|
}
|
|
|
|
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
|
|
|
|
if (animation_process_mode==p_mode)
|
|
return;
|
|
|
|
bool pr = processing;
|
|
if (pr)
|
|
_set_process(false);
|
|
animation_process_mode=p_mode;
|
|
if (pr)
|
|
_set_process(true);
|
|
|
|
}
|
|
|
|
AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{
|
|
|
|
return animation_process_mode;
|
|
}
|
|
|
|
|
|
void AnimationPlayer::_set_process(bool p_process,bool p_force) {
|
|
|
|
if (processing==p_process && !p_force)
|
|
return;
|
|
|
|
switch(animation_process_mode) {
|
|
|
|
case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
|
|
case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
|
|
}
|
|
|
|
processing=p_process;
|
|
}
|
|
|
|
void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_animation));
|
|
animation_set[p_animation].next=p_next;
|
|
|
|
}
|
|
|
|
StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{
|
|
|
|
if (!animation_set.has(p_animation))
|
|
return StringName();
|
|
return animation_set[p_animation].next;
|
|
|
|
}
|
|
|
|
void AnimationPlayer::set_default_blend_time(float p_default) {
|
|
|
|
default_blend_time=p_default;
|
|
}
|
|
|
|
float AnimationPlayer::get_default_blend_time() const {
|
|
|
|
return default_blend_time;
|
|
}
|
|
|
|
|
|
void AnimationPlayer::set_root(const NodePath& p_root) {
|
|
|
|
root=p_root;
|
|
clear_caches();
|
|
}
|
|
|
|
NodePath AnimationPlayer::get_root() const {
|
|
|
|
return root;
|
|
}
|
|
|
|
|
|
void AnimationPlayer::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayer::_node_removed);
|
|
ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationPlayer::_animation_changed);
|
|
|
|
ObjectTypeDB::bind_method(_MD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation);
|
|
ObjectTypeDB::bind_method(_MD("remove_animation","name"),&AnimationPlayer::remove_animation);
|
|
ObjectTypeDB::bind_method(_MD("rename_animation","name","newname"),&AnimationPlayer::rename_animation);
|
|
ObjectTypeDB::bind_method(_MD("has_animation","name"),&AnimationPlayer::has_animation);
|
|
ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
|
|
ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
|
|
ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time);
|
|
ObjectTypeDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time);
|
|
|
|
ObjectTypeDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false));
|
|
ObjectTypeDB::bind_method(_MD("stop"),&AnimationPlayer::stop);
|
|
ObjectTypeDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all);
|
|
ObjectTypeDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing);
|
|
ObjectTypeDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation);
|
|
ObjectTypeDB::bind_method(_MD("get_current_animation"),&AnimationPlayer::get_current_animation);
|
|
ObjectTypeDB::bind_method(_MD("queue","name"),&AnimationPlayer::queue);
|
|
ObjectTypeDB::bind_method(_MD("clear_queue"),&AnimationPlayer::clear_queue);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_active","active"),&AnimationPlayer::set_active);
|
|
ObjectTypeDB::bind_method(_MD("is_active"),&AnimationPlayer::is_active);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_speed","speed"),&AnimationPlayer::set_speed);
|
|
ObjectTypeDB::bind_method(_MD("get_speed"),&AnimationPlayer::get_speed);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_autoplay","name"),&AnimationPlayer::set_autoplay);
|
|
ObjectTypeDB::bind_method(_MD("get_autoplay"),&AnimationPlayer::get_autoplay);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_root","path"),&AnimationPlayer::set_root);
|
|
ObjectTypeDB::bind_method(_MD("get_root"),&AnimationPlayer::get_root);
|
|
|
|
ObjectTypeDB::bind_method(_MD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false));
|
|
ObjectTypeDB::bind_method(_MD("get_pos"),&AnimationPlayer::get_current_animation_pos);
|
|
|
|
ObjectTypeDB::bind_method(_MD("find_animation","animation:Animation"),&AnimationPlayer::find_animation);
|
|
|
|
ObjectTypeDB::bind_method(_MD("clear_caches"),&AnimationPlayer::clear_caches);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode);
|
|
ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos);
|
|
ObjectTypeDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length);
|
|
|
|
ObjectTypeDB::bind_method(_MD("advance","delta"),&AnimationPlayer::advance);
|
|
|
|
|
|
ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root/root"), _SCS("set_root"), _SCS("get_root"));
|
|
|
|
ADD_SIGNAL( MethodInfo("finished") );
|
|
ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
|
|
|
|
BIND_CONSTANT( ANIMATION_PROCESS_FIXED );
|
|
BIND_CONSTANT( ANIMATION_PROCESS_IDLE );
|
|
}
|
|
|
|
AnimationPlayer::AnimationPlayer() {
|
|
|
|
|
|
accum_pass=1;
|
|
cache_update_size=0;
|
|
cache_update_prop_size=0;
|
|
speed_scale=1;
|
|
end_notify=false;
|
|
animation_process_mode=ANIMATION_PROCESS_IDLE;
|
|
processing=false;
|
|
default_blend_time=0;
|
|
root=NodePath("..");
|
|
playing = false;
|
|
active=true;
|
|
}
|
|
|
|
|
|
AnimationPlayer::~AnimationPlayer()
|
|
{
|
|
}
|
|
|
|
|