virtualx-engine/servers/visual
Juan Linietsky d85b67be53 Bug Fixes
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-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Fixes 2014-10-14 19:44:41 -03:00
rasterizer.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
rasterizer_dummy.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
rasterizer_dummy.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_language.cpp Fixes 2014-10-14 19:44:41 -03:00
shader_language.h More Bugfix... 2014-09-17 23:23:42 -03:00
visual_server_raster.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
visual_server_raster.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00