198 lines
4.5 KiB
C++
198 lines
4.5 KiB
C++
/*************************************************************************/
|
|
/* allocators.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef ALLOCATORS_H
|
|
#define ALLOCATORS_H
|
|
|
|
#include "os/memory.h"
|
|
template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
|
|
class BalloonAllocator {
|
|
|
|
enum {
|
|
|
|
USED_FLAG=(1<<30),
|
|
USED_MASK=USED_FLAG-1
|
|
};
|
|
|
|
struct Balloon {
|
|
|
|
Balloon *next;
|
|
Balloon *prev;
|
|
uint32_t hand;
|
|
};
|
|
|
|
|
|
struct Hand {
|
|
|
|
int used;
|
|
int allocated;
|
|
Balloon *first;
|
|
Balloon *last;
|
|
};
|
|
|
|
|
|
Hand hands[MAX_HANDS];
|
|
|
|
|
|
|
|
public:
|
|
|
|
void* alloc(size_t p_size) {
|
|
|
|
size_t max=(1<<MAX_HANDS);
|
|
ERR_FAIL_COND_V( p_size>max, NULL );
|
|
|
|
unsigned int hand=0;
|
|
|
|
while(p_size>(size_t)(1<<hand)) ++hand;
|
|
|
|
Hand &h=hands[hand];
|
|
|
|
if (h.used==h.allocated) {
|
|
|
|
for(int i=0;i<PREALLOC_COUNT;i++) {
|
|
|
|
Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
|
|
b->hand=hand;
|
|
if (h.last) {
|
|
|
|
b->prev=h.last;
|
|
h.last->next=b;
|
|
h.last=b;
|
|
} else {
|
|
|
|
b->prev=NULL;
|
|
h.last=b;
|
|
h.first=b;
|
|
}
|
|
}
|
|
|
|
h.last->next=NULL;
|
|
h.allocated+=PREALLOC_COUNT;
|
|
}
|
|
|
|
Balloon *pick=h.last;
|
|
|
|
ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
|
|
|
|
// remove last
|
|
h.last=h.last->prev;
|
|
h.last->next=NULL;
|
|
|
|
pick->next=h.first;
|
|
h.first->prev=pick;
|
|
pick->prev=NULL;
|
|
h.first=pick;
|
|
h.used++;
|
|
pick->hand|=USED_FLAG;
|
|
|
|
return (void*)(pick+1);
|
|
}
|
|
|
|
void free(void* p_ptr) {
|
|
|
|
Balloon *b=(Balloon*)p_ptr;
|
|
b-=1;
|
|
|
|
ERR_FAIL_COND(!(b->hand&USED_FLAG) );
|
|
|
|
b->hand=b->hand&USED_MASK; // not used
|
|
int hand=b->hand;
|
|
|
|
Hand &h=hands[hand];
|
|
|
|
if (b==h.first)
|
|
h.first=b->next;
|
|
|
|
if (b->prev)
|
|
b->prev->next=b->next;
|
|
if (b->next)
|
|
b->next->prev=b->prev;
|
|
|
|
if (h.last!=b) {
|
|
h.last->next=b;
|
|
b->prev=h.last;
|
|
b->next=NULL;
|
|
h.last=b;
|
|
}
|
|
|
|
h.used--;
|
|
|
|
if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
|
|
|
|
for(int i=0;i<PREALLOC_COUNT;i++) {
|
|
ERR_CONTINUE( h.last->hand& USED_FLAG );
|
|
|
|
Balloon *new_last=h.last->prev;
|
|
if (new_last)
|
|
new_last->next=NULL;
|
|
memfree( h.last );
|
|
h.last=new_last;
|
|
}
|
|
h.allocated-=PREALLOC_COUNT;
|
|
}
|
|
}
|
|
|
|
BalloonAllocator() {
|
|
|
|
for(int i=0;i<MAX_HANDS;i++) {
|
|
|
|
hands[i].allocated=0;
|
|
hands[i].used=0;
|
|
hands[i].first=NULL;
|
|
hands[i].last=NULL;
|
|
}
|
|
|
|
}
|
|
|
|
void clear() {
|
|
|
|
for(int i=0;i<MAX_HANDS;i++) {
|
|
|
|
while(hands[i].first) {
|
|
|
|
Balloon *b=hands[i].first;
|
|
hands[i].first=b->next;
|
|
memfree(b);
|
|
}
|
|
|
|
hands[i].allocated=0;
|
|
hands[i].used=0;
|
|
hands[i].first=NULL;
|
|
hands[i].last=NULL;
|
|
}
|
|
}
|
|
|
|
~BalloonAllocator() {
|
|
|
|
clear();
|
|
}
|
|
};
|
|
|
|
|
|
#endif // ALLOCATORS_H
|