Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 4a6b445a93
Merge pull request #31728 from fire/improve-uvatlas
Tweak xatlas and import new version b4b5426
2019-08-28 15:46:58 +02:00
.github remove karroffel from CODEOWNERS file 2019-08-23 09:33:25 +02:00
core Merge pull request #31662 from profan/perf/astar-reserve 2019-08-27 10:09:08 +02:00
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drivers Merge pull request #31556 from Chaosus/gles2_inverse 2019-08-26 13:52:03 +02:00
editor AssetLib minor fixes and enhancements 2019-08-28 01:36:09 -03:00
main Mark the V-Sync project setting to require an editor restart 2019-08-27 23:16:55 +02:00
misc Style: Don't apply clang-format to platform/android/java/src/com 2019-08-27 14:33:41 +02:00
modules Merge pull request #31728 from fire/improve-uvatlas 2019-08-28 15:46:58 +02:00
platform Merge pull request #31709 from akien-mga/android-fix-thirdparty 2019-08-27 20:16:08 +02:00
scene Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type 2019-08-28 09:15:40 +02:00
servers Merge pull request #31600 from Chaosus/shader_func_return_fix 2019-08-28 16:39:33 +03:00
thirdparty Tweak xatlas and import new version b4b5426 2019-08-28 01:12:56 -07:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Travis CI: Test project exporting/script running in the headless editor 2019-08-20 17:35:55 +02:00
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.travis.yml Travis: Fix builds wrongly reporting success after #31013 2019-08-27 15:38:08 +02:00
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CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Minor English fix 2019-04-06 18:45:02 -04:00
COPYRIGHT.txt Merge pull request #30515 from akien-mga/tinyexr-a685e33 2019-07-11 13:45:43 +02:00
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gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
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LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
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LOGO_LICENSE.md
methods.py fix getting correct mingw-w64 version 2019-07-26 00:04:16 +03:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct Prevent editor compilation with regex module disabled, which is not supported 2019-08-11 19:07:59 +02:00
version.py Print engine version to stdout when starting Godot 2019-05-28 11:19:21 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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