d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
/*************************************************************************/
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/* http_request.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef HTTPREQUEST_H
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#define HTTPREQUEST_H
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#include "node.h"
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#include "io/http_client.h"
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#include "os/file_access.h"
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#include "os/thread.h"
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class HTTPRequest : public Node {
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OBJ_TYPE(HTTPRequest,Node);
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public:
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enum Result {
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RESULT_SUCCESS,
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//RESULT_NO_BODY,
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RESULT_CHUNKED_BODY_SIZE_MISMATCH,
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RESULT_CANT_CONNECT,
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RESULT_CANT_RESOLVE,
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RESULT_CONNECTION_ERROR,
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RESULT_SSL_HANDSHAKE_ERROR,
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RESULT_NO_RESPONSE,
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RESULT_BODY_SIZE_LIMIT_EXCEEDED,
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RESULT_REQUEST_FAILED,
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RESULT_DOWNLOAD_FILE_CANT_OPEN,
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RESULT_DOWNLOAD_FILE_WRITE_ERROR,
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RESULT_REDIRECT_LIMIT_REACHED
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};
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private:
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bool requesting;
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String request_string;
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String url;
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int port;
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Vector<String> headers;
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bool validate_ssl;
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bool use_ssl;
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HTTPClient::Method method;
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String request_data;
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bool request_sent;
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Ref<HTTPClient> client;
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ByteArray body;
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volatile bool use_threads;
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bool got_response;
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int response_code;
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DVector<String> response_headers;
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String download_to_file;
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FileAccess *file;
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int body_len;
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volatile int downloaded;
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int body_size_limit;
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int redirections;
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HTTPClient::Status status;
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bool _update_connection();
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int max_redirects;
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void _redirect_request(const String& p_new_url);
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bool _handle_response(bool *ret_value);
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Error _parse_url(const String& p_url);
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Error _request();
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volatile bool thread_done;
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volatile bool thread_request_quit;
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Thread *thread;
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void _request_done(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data);
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static void _thread_func(void *p_userdata);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_ip_type(IP::Type p_type);
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Error request(const String& p_url, const Vector<String>& p_custom_headers=Vector<String>(), bool p_ssl_validate_domain=true, HTTPClient::Method p_method=HTTPClient::METHOD_GET, const String& p_request_data=""); //connects to a full url and perform request
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void cancel_request();
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HTTPClient::Status get_http_client_status() const;
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void set_use_threads(bool p_use);
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bool is_using_threads() const;
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void set_download_file(const String& p_file);
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String get_download_file() const;
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void set_body_size_limit(int p_bytes);
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int get_body_size_limit() const;
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void set_max_redirects(int p_max);
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int get_max_redirects() const;
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int get_downloaded_bytes() const;
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int get_body_size() const;
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HTTPRequest();
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~HTTPRequest();
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};
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#endif // HTTPREQUEST_H
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