..
area.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
area.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
arvr_nodes.cpp
Merge pull request #35406 from lawnjelly/ortho-shadow
2020-01-22 22:02:09 +01:00
arvr_nodes.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio_stream_player_3d.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio_stream_player_3d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
baked_lightmap.cpp
GIProbes working.
2020-02-11 12:03:20 +01:00
baked_lightmap.h
GIProbes working.
2020-02-11 12:03:20 +01:00
bone_attachment.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
bone_attachment.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
camera.cpp
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
camera.h
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
collision_object.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_object.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_polygon.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_polygon.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_shape.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_shape.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
cpu_particles.cpp
Fixed 2D and 3D CPU Particles
2020-02-11 12:03:50 +01:00
cpu_particles.h
Validate input in (CPU)Particles set_emission_shape()
2020-01-16 11:08:51 +01:00
gi_probe.cpp
doc: Sync classref with current source
2020-02-12 12:37:13 +01:00
gi_probe.h
Improved Voxel AO settings.
2020-02-11 12:05:05 +01:00
immediate_geometry.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
immediate_geometry.h
Texture refactor
2020-02-11 11:53:26 +01:00
interpolated_camera.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
interpolated_camera.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
light.cpp
Directional lights and shadow mapping are functional.
2020-02-11 12:01:20 +01:00
light.h
Directional lights and shadow mapping are functional.
2020-02-11 12:01:20 +01:00
listener.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
listener.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
mesh_instance.cpp
Fix to category in material.
2020-02-11 12:05:04 +01:00
mesh_instance.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
multimesh_instance.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
multimesh_instance.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
navigation.cpp
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
navigation.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
navigation_agent.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_agent.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_mesh_instance.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_mesh_instance.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_obstacle.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_obstacle.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
particles.cpp
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
particles.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
path.cpp
Allow greater values in unit_offset
2020-01-24 14:40:33 +01:00
path.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_body.cpp
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
physics_body.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
physics_joint.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_joint.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
position_3d.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
position_3d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
proximity_group.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
proximity_group.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
ray_cast.cpp
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
ray_cast.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
reflection_probe.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
reflection_probe.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
remote_transform.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
remote_transform.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Fix uses of [].append instead of env.add_source_files()
2019-07-22 15:08:32 +02:00
skeleton.cpp
Untested support for compute shaders
2020-02-11 12:02:34 +01:00
skeleton.h
Added feature to move physical bones with skeleton when not simulating physics
2020-02-08 09:52:58 +01:00
soft_body.cpp
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
soft_body.h
Make softbody completelly stiff to attachment point
2020-02-09 10:18:11 +01:00
spatial.cpp
Fixes crash in Spatial::notification
2020-01-25 13:16:51 +08:00
spatial.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
spring_arm.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
spring_arm.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
sprite_3d.cpp
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
sprite_3d.h
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
vehicle_body.cpp
Several fixes to 3D rendering, and multimesh implementation.
2020-02-11 12:01:22 +01:00
vehicle_body.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visibility_notifier.cpp
Fix wrong disconnect in callback in VisibilityNotifier 3D
2020-01-02 15:09:26 +01:00
visibility_notifier.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_instance.cpp
Dynamic object support for GI Probes (a bit buggy still)
2020-02-11 12:03:52 +01:00
visual_instance.h
Dynamic object support for GI Probes (a bit buggy still)
2020-02-11 12:03:52 +01:00
voxelizer.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
voxelizer.h
GIProbe now generates a distance field on bake using CPU, for better compatibility
2020-02-11 12:03:54 +01:00
world_environment.cpp
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
world_environment.h
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00